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-rw-r--r--mwe/ecs-homemade/inc/ComponentManager.h43
1 files changed, 25 insertions, 18 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h
index 1a58b01..d368516 100644
--- a/mwe/ecs-homemade/inc/ComponentManager.h
+++ b/mwe/ecs-homemade/inc/ComponentManager.h
@@ -2,39 +2,44 @@
#include "Components.h"
#include <cstdint>
-#include <unordered_map>
-#include <vector>
-#include <typeindex>
#include <memory>
+#include <typeindex>
+#include <unordered_map>
#include <utility>
+#include <vector>
class ComponentManager {
public:
- static ComponentManager& GetInstance(); //Singleton
+ static ComponentManager & GetInstance(); //Singleton
- ComponentManager(const ComponentManager&) = delete; //Singleton
- ComponentManager(ComponentManager&&) = delete; //Singleton
- ComponentManager& operator=(const ComponentManager&) = delete; //Singleton
- ComponentManager& operator=(ComponentManager&&) = delete; //Singleton
+ ComponentManager(const ComponentManager &) = delete; //Singleton
+ ComponentManager(ComponentManager &&) = delete; //Singleton
+ ComponentManager & operator=(const ComponentManager &) = delete; //Singleton
+ ComponentManager & operator=(ComponentManager &&) = delete; //Singleton
template <typename T, typename... Args>
- void AddComponent(std::uint32_t id, Args&&... args); //Add a component of a specific type
+ void AddComponent(std::uint32_t id,
+ Args &&... args); //Add a component of a specific type
template <typename T>
- void DeleteComponentsById(std::uint32_t id); //Deletes all components of a specific type and id
+ void DeleteComponentsById(
+ std::uint32_t id); //Deletes all components of a specific type and id
template <typename T>
- void DeleteComponents(); //Deletes all components of a specific type
- void DeleteAllComponentsOfId(std::uint32_t id); //Deletes all components of a specific id
- void DeleteAllComponents(); //Deletes all components
+ void DeleteComponents(); //Deletes all components of a specific type
+ void DeleteAllComponentsOfId(
+ std::uint32_t id); //Deletes all components of a specific id
+ void DeleteAllComponents(); //Deletes all components
template <typename T>
- std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const; //Get a vector<> of all components at specific type and id
+ std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id)
+ const; //Get a vector<> of all components at specific type and id
template <typename T>
- std::vector<std::reference_wrapper<T>> GetComponentsByType() const; //Get a vector<> of all components of a specific type
+ std::vector<std::reference_wrapper<T>> GetComponentsByType()
+ const; //Get a vector<> of all components of a specific type
private:
- static ComponentManager mInstance; //Singleton
+ static ComponentManager mInstance; //Singleton
- ComponentManager(); //Singleton
+ ComponentManager(); //Singleton
/*
* The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure:
@@ -42,7 +47,9 @@ private:
* The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component.
* The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id).
*/
- std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> mComponents;
+ std::unordered_map<std::type_index,
+ std::vector<std::vector<std::unique_ptr<Component>>>>
+ mComponents;
};
#include "ComponentManager.hpp"