diff options
Diffstat (limited to 'mwe/ecs-homemade/inc/ComponentManager.h')
-rw-r--r-- | mwe/ecs-homemade/inc/ComponentManager.h | 33 |
1 files changed, 20 insertions, 13 deletions
diff --git a/mwe/ecs-homemade/inc/ComponentManager.h b/mwe/ecs-homemade/inc/ComponentManager.h index 5b0629f..763c28e 100644 --- a/mwe/ecs-homemade/inc/ComponentManager.h +++ b/mwe/ecs-homemade/inc/ComponentManager.h @@ -6,31 +6,38 @@ #include <vector> #include <typeindex> #include <memory> -#include <any> +#include <utility> class ComponentManager { public: - static ComponentManager& GetInstance(); + static ComponentManager& GetInstance(); //Singleton - ComponentManager(const ComponentManager&) = delete; - ComponentManager(ComponentManager&&) = delete; - ComponentManager& operator=(const ComponentManager&) = delete; - ComponentManager& operator=(ComponentManager&&) = delete; + ComponentManager(const ComponentManager&) = delete; //Singleton + ComponentManager(ComponentManager&&) = delete; //Singleton + ComponentManager& operator=(const ComponentManager&) = delete; //Singleton + ComponentManager& operator=(ComponentManager&&) = delete; //Singleton template <typename T, typename... Args> - void AddComponent(std::uint32_t id, Args&&... args); + void AddComponent(std::uint32_t id, Args&&... args); //Add a component + //TODO: void DeleteAllComponentsOfId(std::uint32_t id); //Deletes all components of a specific id + //TODO: void DeleteAllComponents(); //Deletes all components + template <typename T> - std::vector<std::reference_wrapper<T>> GetComponentsOfID(std::uint32_t id); - /*template <typename T> - std::vector<std::uint32_t> GetAllComponentIDs(); + std::vector<std::reference_wrapper<T>> GetComponentsByID(std::uint32_t id) const; //Get a vector<> of all components at specific id template <typename T> - std::vector<T*> GetAllComponentPointer();*/ + std::vector<std::pair<std::reference_wrapper<T>, std::uint32_t>> GetComponentsByType() const; //Get a vector<> of all components of a specific type private: - static ComponentManager mInstance; + static ComponentManager mInstance; //Singleton - ComponentManager(); + ComponentManager(); //Singleton + /* + * The std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> below might seem a bit strange, let me explain this structure: + * The std::unordered_map<> has a key and value. The key is a std::type_index and the value is a std::vector. So, a new std::vector will be created for each new std::type_index. + * The first std::vector<> stores another vector<>. This first vector<> is to bind the entity's id to a component. + * The second std::vector<> stores unique_ptrs. Each component can be gathered via an unique_ptr. This second vector<> allows multiple components of the same std::type_index for one entity (id). + */ std::unordered_map<std::type_index, std::vector<std::vector<std::unique_ptr<Component>>>> mComponents; }; |