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-rw-r--r--mwe/audio/soloud/main.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/mwe/audio/soloud/main.cpp b/mwe/audio/soloud/main.cpp
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+++ b/mwe/audio/soloud/main.cpp
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+#include <soloud.h>
+#include <soloud_wav.h>
+#include <soloud_wavstream.h>
+
+#include <chrono>
+#include <thread>
+
+using namespace std;
+using namespace std::chrono_literals;
+
+int main() {
+ SoLoud::Soloud soloud;
+ soloud.init();
+
+ // load background track
+ SoLoud::WavStream bgm;
+ bgm.load("../bgm.ogg");
+ // NOTE: SoLoud::Wav is poorly named as it also supports FLAC, MP3 and OGG
+
+ // load three short samples
+ SoLoud::Wav sfx[3];
+ sfx[0].load("../sfx1.wav");
+ sfx[1].load("../sfx2.wav");
+ sfx[2].load("../sfx3.wav");
+
+ // start the background track
+ SoLoud::handle bgm_handle = soloud.play(bgm);
+
+ // play each sample sequentially
+ this_thread::sleep_for(500ms);
+ soloud.play(sfx[0]);
+ this_thread::sleep_for(500ms);
+ soloud.play(sfx[1]);
+ soloud.setPause(bgm_handle, true);
+ this_thread::sleep_for(500ms);
+ soloud.play(sfx[2]);
+ soloud.setPause(bgm_handle, false);
+ this_thread::sleep_for(500ms);
+
+ // play all samples simultaniously
+ for (unsigned i = 0; i < 3; i++)
+ soloud.play(sfx[i]);
+ this_thread::sleep_for(1000ms);
+
+ // stop all audio and exit
+ soloud.deinit();
+ return 0;
+}