diff options
Diffstat (limited to 'mwe/audio/soloud/main.cpp')
-rw-r--r-- | mwe/audio/soloud/main.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/mwe/audio/soloud/main.cpp b/mwe/audio/soloud/main.cpp new file mode 100644 index 0000000..50df0b7 --- /dev/null +++ b/mwe/audio/soloud/main.cpp @@ -0,0 +1,47 @@ +#include <soloud.h> +#include <soloud_wav.h> +#include <soloud_wavstream.h> + +#include <chrono> +#include <thread> + +using namespace std; +using namespace std::chrono_literals; + +int main() { + SoLoud::Soloud soloud; + soloud.init(); + + // load background track + SoLoud::WavStream bgm; + bgm.load("../bgm.ogg"); + // NOTE: SoLoud::Wav is poorly named as it also supports FLAC, MP3 and OGG + + // load three short samples + SoLoud::Wav sfx[3]; + sfx[0].load("../sfx1.wav"); + sfx[1].load("../sfx2.wav"); + sfx[2].load("../sfx3.wav"); + + // start the background track + SoLoud::handle bgm_handle = soloud.play(bgm); + + // play each sample sequentially + this_thread::sleep_for(500ms); + soloud.play(sfx[0]); + this_thread::sleep_for(500ms); + soloud.play(sfx[1]); + soloud.setPause(bgm_handle, true); + this_thread::sleep_for(500ms); + soloud.play(sfx[2]); + soloud.setPause(bgm_handle, false); + this_thread::sleep_for(500ms); + + // play all samples simultaniously + for (unsigned i = 0; i < 3; i++) soloud.play(sfx[i]); + this_thread::sleep_for(1000ms); + + // stop all audio and exit + soloud.deinit(); + return 0; +} |