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-rw-r--r--mwe/audio/miniaudio/main.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/mwe/audio/miniaudio/main.cpp b/mwe/audio/miniaudio/main.cpp
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--- /dev/null
+++ b/mwe/audio/miniaudio/main.cpp
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+#include <miniaudio.h>
+
+#include <chrono>
+#include <thread>
+
+using namespace std;
+using namespace std::chrono_literals;
+
+int main() {
+ ma_engine engine;
+ ma_engine_init(NULL, &engine);
+
+ // 1. load background track (ogg vorbis)
+ ma_sound bgm;
+ ma_sound_init_from_file(&engine, "../bgm.ogg", 0, NULL, NULL, &bgm);
+
+ // 2. load samples (wav)
+ ma_sound sfx[3];
+ ma_sound_init_from_file(&engine, "../sfx1.wav", 0, NULL, NULL, &sfx[0]);
+ ma_sound_init_from_file(&engine, "../sfx2.wav", 0, NULL, NULL, &sfx[1]);
+ ma_sound_init_from_file(&engine, "../sfx3.wav", 0, NULL, NULL, &sfx[2]);
+
+ // 3. start the background track
+ ma_sound_start(&bgm);
+
+ // 4. play samples sequentially while controlling the background track
+ this_thread::sleep_for(500ms);
+ ma_sound_start(&sfx[0]);
+ this_thread::sleep_for(500ms);
+ ma_sound_start(&sfx[1]);
+ ma_sound_stop(&bgm);
+ this_thread::sleep_for(500ms);
+ ma_sound_start(&sfx[2]);
+ ma_sound_start(&bgm); // this actually resumes now
+ this_thread::sleep_for(500ms);
+ for (unsigned i = 0; i < 3; i++)
+ ma_sound_seek_to_pcm_frame(&sfx[i], 0);
+
+ // 5. play all samples simultaniously
+ for (unsigned i = 0; i < 3; i++)
+ ma_sound_start(&sfx[i]);
+ this_thread::sleep_for(1000ms);
+
+ ma_engine_uninit(&engine);
+ return 0;
+}