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-rw-r--r--gameloop/versions/delayBased.cpp57
1 files changed, 0 insertions, 57 deletions
diff --git a/gameloop/versions/delayBased.cpp b/gameloop/versions/delayBased.cpp
deleted file mode 100644
index a8cad15..0000000
--- a/gameloop/versions/delayBased.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-#include "loopManager.h"
-#include "timer.h"
-LoopManager::LoopManager(){
-}
-void LoopManager::processInput(){
- SDL_Event event;
- SDL_PollEvent(&event);
- switch(event.type){
- case SDL_QUIT:
- gameRunning = false;
- break;
- case SDL_KEYDOWN:
- if(event.key.keysym.sym == SDLK_ESCAPE){
- gameRunning = false;
- }
- break;
- }
-}
-void LoopManager::loop(){
- fprintf(stderr,"loop. \n");
- while(gameRunning){
- //Timer::getInstance().update();
- //deltaTime = Timer::getInstance().getDeltaTime();
- processInput();
- update();
- render();
- }
- window.destroyWindow();
-}
-void LoopManager::setup(){
- gameRunning = window.initWindow();
- LoopTimer::getInstance().start();
- LoopTimer::getInstance().setFPS(210);
-
- for(int i = 0; i < 2;i++){
- GameObject* square2 = new GameObject("square2",i*40,i*40,20,20,0,0);
- objectList.push_back(square2);
- }
-}
-void LoopManager::render(){
- if(gameRunning){
- window.render(objectList);
- }
-}
-
-void LoopManager::update() {
- LoopTimer& timer = LoopTimer::getInstance();
- timer.enforceFrameRate();
- timer.update();
- float delta= timer.getDeltaTime();
-
- for (int i = 0; i < objectList.size(); i++) {
- objectList[i]->setX(objectList[i]->getX() + 50 * delta);
- objectList[i]->setY(objectList[i]->getY() + 50 * delta);
- }
-}
-