diff options
Diffstat (limited to 'gameloop/versions')
-rw-r--r-- | gameloop/versions/delayBased.cpp | 57 |
1 files changed, 0 insertions, 57 deletions
diff --git a/gameloop/versions/delayBased.cpp b/gameloop/versions/delayBased.cpp deleted file mode 100644 index a8cad15..0000000 --- a/gameloop/versions/delayBased.cpp +++ /dev/null @@ -1,57 +0,0 @@ -#include "loopManager.h" -#include "timer.h" -LoopManager::LoopManager(){ -} -void LoopManager::processInput(){ - SDL_Event event; - SDL_PollEvent(&event); - switch(event.type){ - case SDL_QUIT: - gameRunning = false; - break; - case SDL_KEYDOWN: - if(event.key.keysym.sym == SDLK_ESCAPE){ - gameRunning = false; - } - break; - } -} -void LoopManager::loop(){ - fprintf(stderr,"loop. \n"); - while(gameRunning){ - //Timer::getInstance().update(); - //deltaTime = Timer::getInstance().getDeltaTime(); - processInput(); - update(); - render(); - } - window.destroyWindow(); -} -void LoopManager::setup(){ - gameRunning = window.initWindow(); - LoopTimer::getInstance().start(); - LoopTimer::getInstance().setFPS(210); - - for(int i = 0; i < 2;i++){ - GameObject* square2 = new GameObject("square2",i*40,i*40,20,20,0,0); - objectList.push_back(square2); - } -} -void LoopManager::render(){ - if(gameRunning){ - window.render(objectList); - } -} - -void LoopManager::update() { - LoopTimer& timer = LoopTimer::getInstance(); - timer.enforceFrameRate(); - timer.update(); - float delta= timer.getDeltaTime(); - - for (int i = 0; i < objectList.size(); i++) { - objectList[i]->setX(objectList[i]->getX() + 50 * delta); - objectList[i]->setY(objectList[i]->getY() + 50 * delta); - } -} - |