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-rw-r--r--gameloop/src/window.cpp60
1 files changed, 0 insertions, 60 deletions
diff --git a/gameloop/src/window.cpp b/gameloop/src/window.cpp
deleted file mode 100644
index f998a79..0000000
--- a/gameloop/src/window.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-#include "window.h"
-WindowManager::WindowManager(){
- if( !initWindow() )
- {
- printf( "Failed to initialize!\n" );
- }
-}
-WindowManager::~WindowManager(){
- destroyWindow();
-}
-SDL_Renderer* WindowManager::getRenderer(){
- return renderer;
-}
-
-void WindowManager::render(std::vector<GameObject*> objects){
- // Set the draw color to black and clear the screen
- SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
- SDL_RenderClear(renderer);
-
- // Print object position (optional for debugging)
- //fprintf(stderr, "%d\n", objectList.size());
- for(int i = 0; i < objects.size();i++){
- //fprintf(stderr, "%f\n", objectList[i]->getX());
- // Create a rectangle representing the ball
- SDL_Rect ball_rect = {
- (int)objects[i]->getX(),
- (int)objects[i]->getY(),
- (int)objects[i]->getWidth(),
- (int)objects[i]->getHeight(),
- };
- // Set the draw color to white and render the ball
- SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
- SDL_RenderFillRect(renderer, &ball_rect);
- }
-
- SDL_RenderPresent(renderer);
-}
-
-bool WindowManager::initWindow(){
- if(SDL_Init(SDL_INIT_EVERYTHING) != 0){
- fprintf(stderr,"Error inititalising SDL.\n");
- return false;
- }
- window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
- if(!window){
- fprintf(stderr,"Error creating SDL Window. \n");
- return false;
- }
- renderer = SDL_CreateRenderer(window,-1,0);
- if(!renderer){
- fprintf(stderr,"Error creating SDL renderer. \n");
- return false;
- }
- return true;
-}
-void WindowManager::destroyWindow(){
- SDL_DestroyRenderer(renderer);
- SDL_DestroyWindow(window);
- SDL_Quit();
-}