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-rw-r--r--gameloop/include/eventManager.h4
-rw-r--r--gameloop/include/gameObject.h30
-rw-r--r--gameloop/include/loopManager.h25
-rw-r--r--gameloop/include/timer.h32
-rw-r--r--gameloop/include/window.h20
5 files changed, 0 insertions, 111 deletions
diff --git a/gameloop/include/eventManager.h b/gameloop/include/eventManager.h
deleted file mode 100644
index 2aa0a68..0000000
--- a/gameloop/include/eventManager.h
+++ /dev/null
@@ -1,4 +0,0 @@
-class EventManager
-{
-
-};
diff --git a/gameloop/include/gameObject.h b/gameloop/include/gameObject.h
deleted file mode 100644
index fc7d026..0000000
--- a/gameloop/include/gameObject.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#pragma once
-#include <iostream>
-class GameObject {
- public:
- GameObject();
- GameObject(std::string name, float x, float y, float width, float height, float velX, float velY);
- std::string getName() const;
- float getX() const;
- float getY() const;
- float getWidth() const;
- float getHeight() const;
- float getVelX() const;
- float getVelY() const;
- void setName(std::string value);
- void setX(float value);
- void setY(float value);
- void setWidth(float value);
- void setHeight(float value);
- void setVelX(float value);
- void setVelY(float value);
- int direction;
- private:
- std::string name = "";
- float x = 0;
- float y = 0;
- float width = 0;
- float height = 0;
- float velX = 0;
- float velY = 0;
-};
diff --git a/gameloop/include/loopManager.h b/gameloop/include/loopManager.h
deleted file mode 100644
index 06bcd5f..0000000
--- a/gameloop/include/loopManager.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-#include <SDL2/SDL.h>
-#include "window.h"
-#include "gameObject.h"
-class LoopManager{
- public:
- LoopManager();
- void setup();
- void loop();
- private:
-
- std::vector<GameObject*> objectList;
- void processInput();
- void update();
- void lateUpdate();
- void fixedUpdate();
- void render();
- bool gameRunning = false;
- WindowManager window;
- int timeScale = 1;
- float accumulator = 0.0;
- double currentTime;
- double t = 0.0;
- double dt = 0.01;
-};
diff --git a/gameloop/include/timer.h b/gameloop/include/timer.h
deleted file mode 100644
index ca1e5f3..0000000
--- a/gameloop/include/timer.h
+++ /dev/null
@@ -1,32 +0,0 @@
-#pragma once
-
-#include <SDL2/SDL.h>
-
-class LoopTimer {
-public:
- static LoopTimer& getInstance();
- void start();
- void update();
- double getDeltaTime() const;
- int getCurrentTime() const;
- void advanceFixedUpdate();
- double getFixedDeltaTime() const;
- void setFPS(int FPS);
- int getFPS() const;
- double getGameScale();
- void setGameScale(double);
- void enforceFrameRate();
- double getLag() const;
-private:
- LoopTimer();
- int FPS = 50;
- double gameScale = 1;
- double maximumDeltaTime = 0.25;
- double deltaTime;
- double frameTargetTime = FPS / 1000;
- double fixedDeltaTime = 0.01;
- double elapsedTime;
- double elapsedFixedTime;
- double time;
- uint64_t lastFrameTime;
-};
diff --git a/gameloop/include/window.h b/gameloop/include/window.h
deleted file mode 100644
index cfde0e9..0000000
--- a/gameloop/include/window.h
+++ /dev/null
@@ -1,20 +0,0 @@
-#pragma once
-#include <SDL2/SDL.h>
-#include <vector>
-#include "gameObject.h"
-#include <iostream>
-class WindowManager{
- public:
- WindowManager();
- virtual ~WindowManager();
- void render(std::vector<GameObject*> objects);
- bool initWindow();
- void destroyWindow();
-
- SDL_Renderer* getRenderer();
- private:
- const int SCREEN_WIDTH = 800;
- const int SCREEN_HEIGHT = 600;
- SDL_Window* window = NULL;
- SDL_Renderer* renderer = NULL;
-};