diff options
Diffstat (limited to 'gameloop/include')
-rw-r--r-- | gameloop/include/eventManager.h | 4 | ||||
-rw-r--r-- | gameloop/include/gameObject.h | 30 | ||||
-rw-r--r-- | gameloop/include/loopManager.h | 25 | ||||
-rw-r--r-- | gameloop/include/timer.h | 32 | ||||
-rw-r--r-- | gameloop/include/window.h | 20 |
5 files changed, 0 insertions, 111 deletions
diff --git a/gameloop/include/eventManager.h b/gameloop/include/eventManager.h deleted file mode 100644 index 2aa0a68..0000000 --- a/gameloop/include/eventManager.h +++ /dev/null @@ -1,4 +0,0 @@ -class EventManager -{ - -}; diff --git a/gameloop/include/gameObject.h b/gameloop/include/gameObject.h deleted file mode 100644 index fc7d026..0000000 --- a/gameloop/include/gameObject.h +++ /dev/null @@ -1,30 +0,0 @@ -#pragma once -#include <iostream> -class GameObject { - public: - GameObject(); - GameObject(std::string name, float x, float y, float width, float height, float velX, float velY); - std::string getName() const; - float getX() const; - float getY() const; - float getWidth() const; - float getHeight() const; - float getVelX() const; - float getVelY() const; - void setName(std::string value); - void setX(float value); - void setY(float value); - void setWidth(float value); - void setHeight(float value); - void setVelX(float value); - void setVelY(float value); - int direction; - private: - std::string name = ""; - float x = 0; - float y = 0; - float width = 0; - float height = 0; - float velX = 0; - float velY = 0; -}; diff --git a/gameloop/include/loopManager.h b/gameloop/include/loopManager.h deleted file mode 100644 index 06bcd5f..0000000 --- a/gameloop/include/loopManager.h +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once -#include <SDL2/SDL.h> -#include "window.h" -#include "gameObject.h" -class LoopManager{ - public: - LoopManager(); - void setup(); - void loop(); - private: - - std::vector<GameObject*> objectList; - void processInput(); - void update(); - void lateUpdate(); - void fixedUpdate(); - void render(); - bool gameRunning = false; - WindowManager window; - int timeScale = 1; - float accumulator = 0.0; - double currentTime; - double t = 0.0; - double dt = 0.01; -}; diff --git a/gameloop/include/timer.h b/gameloop/include/timer.h deleted file mode 100644 index ca1e5f3..0000000 --- a/gameloop/include/timer.h +++ /dev/null @@ -1,32 +0,0 @@ -#pragma once - -#include <SDL2/SDL.h> - -class LoopTimer { -public: - static LoopTimer& getInstance(); - void start(); - void update(); - double getDeltaTime() const; - int getCurrentTime() const; - void advanceFixedUpdate(); - double getFixedDeltaTime() const; - void setFPS(int FPS); - int getFPS() const; - double getGameScale(); - void setGameScale(double); - void enforceFrameRate(); - double getLag() const; -private: - LoopTimer(); - int FPS = 50; - double gameScale = 1; - double maximumDeltaTime = 0.25; - double deltaTime; - double frameTargetTime = FPS / 1000; - double fixedDeltaTime = 0.01; - double elapsedTime; - double elapsedFixedTime; - double time; - uint64_t lastFrameTime; -}; diff --git a/gameloop/include/window.h b/gameloop/include/window.h deleted file mode 100644 index cfde0e9..0000000 --- a/gameloop/include/window.h +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once -#include <SDL2/SDL.h> -#include <vector> -#include "gameObject.h" -#include <iostream> -class WindowManager{ - public: - WindowManager(); - virtual ~WindowManager(); - void render(std::vector<GameObject*> objects); - bool initWindow(); - void destroyWindow(); - - SDL_Renderer* getRenderer(); - private: - const int SCREEN_WIDTH = 800; - const int SCREEN_HEIGHT = 600; - SDL_Window* window = NULL; - SDL_Renderer* renderer = NULL; -}; |