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-rw-r--r--gameloop/include/eventManager.h4
-rw-r--r--gameloop/include/loopManager.h18
-rw-r--r--gameloop/include/window.h22
3 files changed, 44 insertions, 0 deletions
diff --git a/gameloop/include/eventManager.h b/gameloop/include/eventManager.h
new file mode 100644
index 0000000..2aa0a68
--- /dev/null
+++ b/gameloop/include/eventManager.h
@@ -0,0 +1,4 @@
+class EventManager
+{
+
+};
diff --git a/gameloop/include/loopManager.h b/gameloop/include/loopManager.h
new file mode 100644
index 0000000..03b07a9
--- /dev/null
+++ b/gameloop/include/loopManager.h
@@ -0,0 +1,18 @@
+#pragma once
+#include <SDL2/SDL.h>
+#include "window.h"
+class LoopManager{
+ public:
+ LoopManager();
+ void setup();
+ void loop();
+ private:
+
+
+ void processInput();
+ void update();
+ void render();
+ bool gameRunning;
+ WindowManager window;
+
+};
diff --git a/gameloop/include/window.h b/gameloop/include/window.h
new file mode 100644
index 0000000..b4f2b78
--- /dev/null
+++ b/gameloop/include/window.h
@@ -0,0 +1,22 @@
+#pragma once
+#include <SDL2/SDL.h>
+class WindowManager{
+ public:
+ WindowManager();
+ virtual ~WindowManager();
+ bool loadMedia();
+ void update();
+ bool init();
+ void close();
+ bool initWindow();
+ void destroyWindow();
+ SDL_Renderer* getRenderer();
+ private:
+ //Loads media
+ //Frees media and shuts down SDL
+
+ const int SCREEN_WIDTH = 800;
+ const int SCREEN_HEIGHT = 600;
+ SDL_Window* window = NULL;
+ SDL_Renderer* renderer = NULL;
+};