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-rw-r--r--gameloop/include/gameObject.h29
-rw-r--r--gameloop/include/loopManager.h14
-rw-r--r--gameloop/include/timer.h31
-rw-r--r--gameloop/include/window.h12
4 files changed, 76 insertions, 10 deletions
diff --git a/gameloop/include/gameObject.h b/gameloop/include/gameObject.h
new file mode 100644
index 0000000..0e17991
--- /dev/null
+++ b/gameloop/include/gameObject.h
@@ -0,0 +1,29 @@
+#pragma once
+#include <iostream>
+class GameObject {
+ public:
+ GameObject();
+ GameObject(std::string name, float x, float y, float width, float height, float velX, float velY);
+ std::string getName() const;
+ float getX() const;
+ float getY() const;
+ float getWidth() const;
+ float getHeight() const;
+ float getVelX() const;
+ float getVelY() const;
+ void setName(std::string value);
+ void setX(float value);
+ void setY(float value);
+ void setWidth(float value);
+ void setHeight(float value);
+ void setVelX(float value);
+ void setVelY(float value);
+ private:
+ std::string name = "";
+ float x = 0;
+ float y = 0;
+ float width = 0;
+ float height = 0;
+ float velX = 0;
+ float velY = 0;
+};
diff --git a/gameloop/include/loopManager.h b/gameloop/include/loopManager.h
index 03b07a9..5ed918d 100644
--- a/gameloop/include/loopManager.h
+++ b/gameloop/include/loopManager.h
@@ -1,6 +1,7 @@
#pragma once
#include <SDL2/SDL.h>
#include "window.h"
+#include "gameObject.h"
class LoopManager{
public:
LoopManager();
@@ -8,11 +9,18 @@ class LoopManager{
void loop();
private:
-
+ std::vector<GameObject*> objectList;
void processInput();
void update();
+ void lateUpdate();
+ void fixedUpdate();
void render();
- bool gameRunning;
+ bool gameRunning = false;
WindowManager window;
-
+ int timeScale = 1;
+ float lag = 0.0;
+ double currentTime;
+ double t = 0.0;
+ double dt = 0.01;
+ state previous;
};
diff --git a/gameloop/include/timer.h b/gameloop/include/timer.h
new file mode 100644
index 0000000..2769e4d
--- /dev/null
+++ b/gameloop/include/timer.h
@@ -0,0 +1,31 @@
+#pragma once
+
+#include <SDL2/SDL.h>
+
+class LoopTimer {
+public:
+ static LoopTimer& getInstance();
+ void start();
+ void update();
+ float getDeltaTime() const;
+ float getDeltaTimeMs() const;
+ float getFixedDeltaTime() const;
+ int getCurrentTime() const;
+ void setFPS(int FPS);
+ int getFPS() const;
+ void enforceFrameRate();
+ float getLag() const;
+private:
+ LoopTimer();
+ int FPS = 30;
+ float frameTargetTime = FPS / 1000;
+ int lastTime;
+ float fixedDeltaTime = 2;
+ float maxDeltaTime = 1;
+ float fixedTime = 0;
+ int lastFrameTime;
+ float deltaTime;
+ float time = 0;
+ int frequency;
+ float lag;
+};
diff --git a/gameloop/include/window.h b/gameloop/include/window.h
index b4f2b78..cfde0e9 100644
--- a/gameloop/include/window.h
+++ b/gameloop/include/window.h
@@ -1,20 +1,18 @@
#pragma once
#include <SDL2/SDL.h>
+#include <vector>
+#include "gameObject.h"
+#include <iostream>
class WindowManager{
public:
WindowManager();
virtual ~WindowManager();
- bool loadMedia();
- void update();
- bool init();
- void close();
+ void render(std::vector<GameObject*> objects);
bool initWindow();
void destroyWindow();
+
SDL_Renderer* getRenderer();
private:
- //Loads media
- //Frees media and shuts down SDL
-
const int SCREEN_WIDTH = 800;
const int SCREEN_HEIGHT = 600;
SDL_Window* window = NULL;