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-rw-r--r--gameloop/include/loopManager.h25
1 files changed, 0 insertions, 25 deletions
diff --git a/gameloop/include/loopManager.h b/gameloop/include/loopManager.h
deleted file mode 100644
index 06bcd5f..0000000
--- a/gameloop/include/loopManager.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#pragma once
-#include <SDL2/SDL.h>
-#include "window.h"
-#include "gameObject.h"
-class LoopManager{
- public:
- LoopManager();
- void setup();
- void loop();
- private:
-
- std::vector<GameObject*> objectList;
- void processInput();
- void update();
- void lateUpdate();
- void fixedUpdate();
- void render();
- bool gameRunning = false;
- WindowManager window;
- int timeScale = 1;
- float accumulator = 0.0;
- double currentTime;
- double t = 0.0;
- double dt = 0.01;
-};