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-rw-r--r--gameloop/include/gameObject.h30
1 files changed, 0 insertions, 30 deletions
diff --git a/gameloop/include/gameObject.h b/gameloop/include/gameObject.h
deleted file mode 100644
index fc7d026..0000000
--- a/gameloop/include/gameObject.h
+++ /dev/null
@@ -1,30 +0,0 @@
-#pragma once
-#include <iostream>
-class GameObject {
- public:
- GameObject();
- GameObject(std::string name, float x, float y, float width, float height, float velX, float velY);
- std::string getName() const;
- float getX() const;
- float getY() const;
- float getWidth() const;
- float getHeight() const;
- float getVelX() const;
- float getVelY() const;
- void setName(std::string value);
- void setX(float value);
- void setY(float value);
- void setWidth(float value);
- void setHeight(float value);
- void setVelX(float value);
- void setVelY(float value);
- int direction;
- private:
- std::string name = "";
- float x = 0;
- float y = 0;
- float width = 0;
- float height = 0;
- float velX = 0;
- float velY = 0;
-};