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-rw-r--r--game/CMakeLists.txt12
-rw-r--r--game/GameScene.cpp3
-rw-r--r--game/background/AquariumSubScene.cpp (renamed from game/AquariumSubScene.cpp)18
-rw-r--r--game/background/AquariumSubScene.h (renamed from game/AquariumSubScene.h)0
-rw-r--r--game/background/BackgroundSubScene.cpp (renamed from game/BackgroundSubScene.cpp)0
-rw-r--r--game/background/BackgroundSubScene.h (renamed from game/BackgroundSubScene.h)0
-rw-r--r--game/background/ForestParallaxScript.cpp (renamed from game/ForestParallaxScript.cpp)0
-rw-r--r--game/background/ForestParallaxScript.h (renamed from game/ForestParallaxScript.h)0
-rw-r--r--game/background/ForestSubScene.cpp (renamed from game/ForestSubScene.cpp)0
-rw-r--r--game/background/ForestSubScene.h (renamed from game/ForestSubScene.h)0
-rw-r--r--game/background/HallwaySubScene.cpp (renamed from game/HallwaySubScene.cpp)0
-rw-r--r--game/background/HallwaySubScene.h (renamed from game/HallwaySubScene.h)0
-rw-r--r--game/background/StartSubScene.cpp (renamed from game/StartSubScene.cpp)0
-rw-r--r--game/background/StartSubScene.h (renamed from game/StartSubScene.h)0
14 files changed, 14 insertions, 19 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index dc55523..937b5e6 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -9,17 +9,17 @@ project(game C CXX)
add_subdirectory(../src crepe)
add_executable(main
- AquariumSubScene.cpp
- BackgroundSubScene.cpp
- ForestParallaxScript.cpp
- ForestSubScene.cpp
+ background/AquariumSubScene.cpp
+ background/BackgroundSubScene.cpp
+ background/ForestParallaxScript.cpp
+ background/ForestSubScene.cpp
GameScene.cpp
- HallwaySubScene.cpp
+ background/HallwaySubScene.cpp
MoveCameraManualyScript.cpp
PlayerScript.cpp
PlayerSubScene.cpp
StartGameScript.cpp
- StartSubScene.cpp
+ background/StartSubScene.cpp
main.cpp
)
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index c280474..9606244 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -1,9 +1,10 @@
#include "GameScene.h"
-#include "BackgroundSubScene.h"
#include "MoveCameraManualyScript.h"
#include "PlayerSubScene.h"
#include "StartGameScript.h"
+#include "background/BackgroundSubScene.h"
+
#include <cmath>
#include <crepe/api/Animator.h>
#include <crepe/api/Asset.h>
diff --git a/game/AquariumSubScene.cpp b/game/background/AquariumSubScene.cpp
index f4b20f6..40e22b7 100644
--- a/game/AquariumSubScene.cpp
+++ b/game/background/AquariumSubScene.cpp
@@ -14,8 +14,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_begin
= scn.new_object("aquarium_begin", "background", vec2(begin_x, 0));
- Asset aquarium_begin_asset{
- "asset/background/aquarium/glassTubeFG_1_TVOS.png"};
+ Asset aquarium_begin_asset{"asset/background/aquarium/glassTubeFG_1_TVOS.png"};
aquarium_begin.add_component<Sprite>(aquarium_begin_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 0,
@@ -25,8 +24,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_1
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_1_asset{
- "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ Asset aquarium_middle_1_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 2,
@@ -38,8 +36,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_2
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_2_asset{
- "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ Asset aquarium_middle_2_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 3,
@@ -49,8 +46,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_3
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_3_asset{
- "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ Asset aquarium_middle_3_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 4,
@@ -62,8 +58,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
GameObject aquarium_middle_4
= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
- Asset aquarium_middle_4_asset{
- "asset/background/aquarium/glassTubeFG_3_TVOS.png"};
+ Asset aquarium_middle_4_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 5,
@@ -74,8 +69,7 @@ float AquariumSubScene::create(Scene & scn, float begin_x) {
this->add_background(scn, begin_x);
GameObject aquarium_end = scn.new_object("aquarium_end", "background", vec2(begin_x, 0));
- Asset aquarium_end_asset{
- "asset/background/aquarium/glassTubeFG_2_TVOS.png"};
+ Asset aquarium_end_asset{"asset/background/aquarium/glassTubeFG_2_TVOS.png"};
aquarium_end.add_component<Sprite>(aquarium_end_asset, Sprite::Data{
.sorting_in_layer = 4,
.order_in_layer = 1,
diff --git a/game/AquariumSubScene.h b/game/background/AquariumSubScene.h
index 2a188bc..2a188bc 100644
--- a/game/AquariumSubScene.h
+++ b/game/background/AquariumSubScene.h
diff --git a/game/BackgroundSubScene.cpp b/game/background/BackgroundSubScene.cpp
index 6fdc598..6fdc598 100644
--- a/game/BackgroundSubScene.cpp
+++ b/game/background/BackgroundSubScene.cpp
diff --git a/game/BackgroundSubScene.h b/game/background/BackgroundSubScene.h
index 06bdac4..06bdac4 100644
--- a/game/BackgroundSubScene.h
+++ b/game/background/BackgroundSubScene.h
diff --git a/game/ForestParallaxScript.cpp b/game/background/ForestParallaxScript.cpp
index 27e30eb..27e30eb 100644
--- a/game/ForestParallaxScript.cpp
+++ b/game/background/ForestParallaxScript.cpp
diff --git a/game/ForestParallaxScript.h b/game/background/ForestParallaxScript.h
index a65a684..a65a684 100644
--- a/game/ForestParallaxScript.h
+++ b/game/background/ForestParallaxScript.h
diff --git a/game/ForestSubScene.cpp b/game/background/ForestSubScene.cpp
index 810ef17..810ef17 100644
--- a/game/ForestSubScene.cpp
+++ b/game/background/ForestSubScene.cpp
diff --git a/game/ForestSubScene.h b/game/background/ForestSubScene.h
index 0a04001..0a04001 100644
--- a/game/ForestSubScene.h
+++ b/game/background/ForestSubScene.h
diff --git a/game/HallwaySubScene.cpp b/game/background/HallwaySubScene.cpp
index 486b8c6..486b8c6 100644
--- a/game/HallwaySubScene.cpp
+++ b/game/background/HallwaySubScene.cpp
diff --git a/game/HallwaySubScene.h b/game/background/HallwaySubScene.h
index acc9329..acc9329 100644
--- a/game/HallwaySubScene.h
+++ b/game/background/HallwaySubScene.h
diff --git a/game/StartSubScene.cpp b/game/background/StartSubScene.cpp
index 5d810c2..5d810c2 100644
--- a/game/StartSubScene.cpp
+++ b/game/background/StartSubScene.cpp
diff --git a/game/StartSubScene.h b/game/background/StartSubScene.h
index c83e3d5..c83e3d5 100644
--- a/game/StartSubScene.h
+++ b/game/background/StartSubScene.h