diff options
Diffstat (limited to 'game')
| -rw-r--r-- | game/GameScene.cpp | 2 | ||||
| -rw-r--r-- | game/prefab/ZapperObject.cpp | 2 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/game/GameScene.cpp b/game/GameScene.cpp index c393ef7..1eefce1 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -21,8 +21,8 @@  #include "GameScene.h"  #include "MoveCameraManualyScript.h" -#include "player/PlayerSubScene.h"  #include "background/BackgroundSubScene.h" +#include "player/PlayerSubScene.h"  #include "prefab/ZapperObject.h"  using namespace crepe; diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp index 944a53f..4055ac4 100644 --- a/game/prefab/ZapperObject.cpp +++ b/game/prefab/ZapperObject.cpp @@ -77,7 +77,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base)  	  body {add_component<Rigidbody>(Rigidbody::Data {  		  .body_type = Rigidbody::BodyType::KINEMATIC,  		  .kinematic_collision = false, -			.collision_layer = COLL_LAY_ZAPPER, +		  .collision_layer = COLL_LAY_ZAPPER,  	  })},  	  collider {add_component<BoxCollider>(vec2(0, 0))} {  	this->place(this->transform.position, 0, 300); |