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-rw-r--r--game/Config.h3
-rw-r--r--game/hud/HudSubScene.cpp2
-rw-r--r--game/menus/shop/ShopMenuScene.cpp4
3 files changed, 6 insertions, 3 deletions
diff --git a/game/Config.h b/game/Config.h
index f1b64b3..c2f95c0 100644
--- a/game/Config.h
+++ b/game/Config.h
@@ -45,3 +45,6 @@ static constexpr const char * DISTANCE_RUN = "distance_run";
static constexpr const char * PLAYER_NAME = "player";
static constexpr int PLAYER_SPEED = 7500; // In game units
static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units
+
+// Jetpack particles
+static constexpr const char * JETPACK_PARTICLES = "jetpack_particles";
diff --git a/game/hud/HudSubScene.cpp b/game/hud/HudSubScene.cpp
index ca81614..dcc07b4 100644
--- a/game/hud/HudSubScene.cpp
+++ b/game/hud/HudSubScene.cpp
@@ -45,7 +45,7 @@ void HudSubScene::create(Scene & scn) {
size_coin, FONT,
Text::Data {
.world_space = false,
- .text_color = Color::YELLOW,
+ .text_color = Color::GOLD,
},
TOP_LEFT + FONTOFFSET + COINS_OFFSET + vec2 {COINS_LENGTH * COINS_CHAR_WIDTH / 2, 0},
COINS
diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp
index ee0fb6b..d1ea81d 100644
--- a/game/menus/shop/ShopMenuScene.cpp
+++ b/game/menus/shop/ShopMenuScene.cpp
@@ -83,7 +83,7 @@ void ShopMenuScene::load_scene() {
vec2 {37.5, 37.5}, FONT,
Text::Data {
.world_space = true,
- .text_color = Color::YELLOW,
+ .text_color = Color::GOLD,
},
vec2 {-25, 75}, "0"
);
@@ -117,7 +117,7 @@ void ShopMenuScene::load_scene() {
vec2 {100, 25}, FONT,
Text::Data {
.world_space = true,
- .text_color = Color::YELLOW,
+ .text_color = Color::GOLD,
},
vec2 {-25, 75}, "1000"
);