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-rw-r--r--game/GameScene.cpp2
-rw-r--r--game/prefab/PlayerObject.cpp3
-rw-r--r--game/prefab/PlayerScript.cpp8
-rw-r--r--game/prefab/PlayerScript.h1
-rw-r--r--game/prefab/ZapperObject.cpp92
-rw-r--r--game/prefab/ZapperObject.h1
-rw-r--r--game/prefab/ZapperScript.cpp9
-rw-r--r--game/prefab/ZapperScript.h1
8 files changed, 52 insertions, 65 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 90a8b58..b287763 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -14,8 +14,8 @@
#include <crepe/api/Transform.h>
#include <crepe/types.h>
-#include "GameScene.h"
#include "Config.h"
+#include "GameScene.h"
#include "MoveCameraManualyScript.h"
#include "StartGameScript.h"
diff --git a/game/prefab/PlayerObject.cpp b/game/prefab/PlayerObject.cpp
index ef7b6cc..2d48bf8 100644
--- a/game/prefab/PlayerObject.cpp
+++ b/game/prefab/PlayerObject.cpp
@@ -1,5 +1,5 @@
-#include "Config.h"
#include "PlayerObject.h"
+#include "Config.h"
#include "PlayerScript.h"
using namespace crepe;
@@ -69,4 +69,3 @@ PlayerObject::PlayerObject(crepe::GameObject && base)
sprite.jetpack.active = false;
controller.active = false;
}
-
diff --git a/game/prefab/PlayerScript.cpp b/game/prefab/PlayerScript.cpp
index 67aadb6..3d06476 100644
--- a/game/prefab/PlayerScript.cpp
+++ b/game/prefab/PlayerScript.cpp
@@ -1,15 +1,13 @@
-#include <crepe/api/Rigidbody.h>
#include <cassert>
+#include <crepe/api/Rigidbody.h>
#include "PlayerScript.h"
using namespace crepe;
using namespace std;
-PlayerScript::PlayerScript(const PlayerObject & player) : player(player) { }
+PlayerScript::PlayerScript(const PlayerObject & player) : player(player) {}
void PlayerScript::fixed_update(crepe::duration_t dt) {
- if (this->get_key_state(Keycode::SPACE))
- player.body.add_force_linear({ 0, -10 });
+ if (this->get_key_state(Keycode::SPACE)) player.body.add_force_linear({0, -10});
}
-
diff --git a/game/prefab/PlayerScript.h b/game/prefab/PlayerScript.h
index 131c73f..cc0f0aa 100644
--- a/game/prefab/PlayerScript.h
+++ b/game/prefab/PlayerScript.h
@@ -14,4 +14,3 @@ protected:
protected:
PlayerObject player;
};
-
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp
index 2791162..b848f18 100644
--- a/game/prefab/ZapperObject.cpp
+++ b/game/prefab/ZapperObject.cpp
@@ -1,5 +1,5 @@
-#include "Config.h"
#include "ZapperObject.h"
+#include "Config.h"
#include "ZapperScript.h"
using namespace crepe;
@@ -11,74 +11,70 @@ ZapperObject::ZapperObject(crepe::GameObject && base)
Asset {"asset/obstacles/zapper/orbAnim.png"},
Sprite::Data {
.sorting_in_layer = SORT_IN_LAY_OBSTACLES,
- .order_in_layer = 1,
- .size = vec2{0, 1} * SCALE,
- .position_offset = {0, 100},
+ .order_in_layer = 1,
+ .size = vec2 {0, 1} * SCALE,
+ .position_offset = {0, 100},
}
),
.orb_end = add_component<Sprite>(
- sprite.orb_start.source,
- Sprite::Data {
- .flip = {true, true},
- .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
- .order_in_layer = 1,
- .size = vec2{0, 1} * SCALE,
- .position_offset = {0, -100},
- }
+ sprite.orb_start.source,
+ Sprite::Data {
+ .flip = {true, true},
+ .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
+ .order_in_layer = 1,
+ .size = vec2 {0, 1} * SCALE,
+ .position_offset = {0, -100},
+ }
),
.glow_start = add_component<Sprite>(
Asset {"asset/obstacles/zapper/regular_zappers/glow.png"},
Sprite::Data {
.sorting_in_layer = SORT_IN_LAY_OBSTACLES,
- .order_in_layer = -1,
- .size = vec2{2, 2} * SCALE,
- .position_offset = {0, 100},
+ .order_in_layer = -1,
+ .size = vec2 {2, 2} * SCALE,
+ .position_offset = {0, 100},
}
),
.glow_end = add_component<Sprite>(
- sprite.glow_start.source,
- Sprite::Data {
- .flip = {true, true},
- .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
- .order_in_layer = -1,
- .size = vec2{2, 2} * SCALE,
- .position_offset = {0, -100},
- }
+ sprite.glow_start.source,
+ Sprite::Data {
+ .flip = {true, true},
+ .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
+ .order_in_layer = -1,
+ .size = vec2 {2, 2} * SCALE,
+ .position_offset = {0, -100},
+ }
),
- .beam = add_component<Sprite>(
+ .beam = add_component<Sprite>(
Asset {"asset/obstacles/zapper/regular_zappers/zapEffect.png"},
Sprite::Data {
.sorting_in_layer = SORT_IN_LAY_OBSTACLES,
- .order_in_layer = 0,
- .size = vec2{200, 50},
- .angle_offset = 90,
+ .order_in_layer = 0,
+ .size = vec2 {200, 50},
+ .angle_offset = 90,
}
- ),
+ ),
},
animator {
- .orb_start = add_component<Animator>(
+ .orb_start = add_component<Animator>(
sprite.orb_start, ivec2(62, 42), uvec2(4, 1),
Animator::Data {
.fps = 10,
.looping = true,
}
- ),
- .orb_end = add_component<Animator>(
- sprite.orb_end, ivec2(62, 42), uvec2(4, 1),
- animator.orb_start.data
- ),
- .glow_start = add_component<Animator>(
- sprite.glow_start, ivec2(128, 128), uvec2(4, 4),
- Animator::Data {
- .fps = 30,
- .looping = true,
- }
- ),
- .glow_end = add_component<Animator>(
- sprite.glow_end, ivec2(128, 128), uvec2(4, 4),
- animator.glow_start.data
- ),
+ ),
+ .orb_end = add_component<Animator>(
+ sprite.orb_end, ivec2(62, 42), uvec2(4, 1), animator.orb_start.data
+ ),
+ .glow_start = add_component<Animator>(
+ sprite.glow_start, ivec2(128, 128), uvec2(4, 4),
+ Animator::Data {
+ .fps = 30,
+ .looping = true,
+ }
+ ),
+ .glow_end = add_component<Animator>(
+ sprite.glow_end, ivec2(128, 128), uvec2(4, 4), animator.glow_start.data
+ ),
},
- controller(add_component<BehaviorScript>().set_script<ZapperScript>(*this))
-{ }
-
+ controller(add_component<BehaviorScript>().set_script<ZapperScript>(*this)) {}
diff --git a/game/prefab/ZapperObject.h b/game/prefab/ZapperObject.h
index 6b68146..151e368 100644
--- a/game/prefab/ZapperObject.h
+++ b/game/prefab/ZapperObject.h
@@ -34,4 +34,3 @@ public:
private:
static constexpr int SCALE = 60;
};
-
diff --git a/game/prefab/ZapperScript.cpp b/game/prefab/ZapperScript.cpp
index b9b24be..01eb7aa 100644
--- a/game/prefab/ZapperScript.cpp
+++ b/game/prefab/ZapperScript.cpp
@@ -1,12 +1,12 @@
-#include <crepe/api/Rigidbody.h>
#include <cassert>
+#include <crepe/api/Rigidbody.h>
#include "ZapperScript.h"
using namespace crepe;
using namespace std;
-ZapperScript::ZapperScript(const ZapperObject & zapper) : zapper(zapper) { }
+ZapperScript::ZapperScript(const ZapperObject & zapper) : zapper(zapper) {}
void ZapperScript::init() {
zapper.sprite.beam.mask = {
@@ -17,7 +17,4 @@ void ZapperScript::init() {
};
}
-void ZapperScript::frame_update(duration_t delta_time) {
- zapper.sprite.beam.mask.x += 4;
-}
-
+void ZapperScript::frame_update(duration_t delta_time) { zapper.sprite.beam.mask.x += 4; }
diff --git a/game/prefab/ZapperScript.h b/game/prefab/ZapperScript.h
index 5a960df..b090c8d 100644
--- a/game/prefab/ZapperScript.h
+++ b/game/prefab/ZapperScript.h
@@ -15,4 +15,3 @@ protected:
protected:
ZapperObject zapper;
};
-