aboutsummaryrefslogtreecommitdiff
path: root/game
diff options
context:
space:
mode:
Diffstat (limited to 'game')
-rw-r--r--game/GameScene.cpp4
-rw-r--r--game/prefab/CMakeLists.txt1
-rw-r--r--game/prefab/ZapperObject.cpp18
-rw-r--r--game/prefab/ZapperObject.h1
-rw-r--r--game/prefab/ZapperPoolScript.h8
-rw-r--r--game/prefab/ZapperPoolSubScene.cpp13
-rw-r--r--game/prefab/ZapperPoolSubScene.h21
7 files changed, 64 insertions, 2 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 1eefce1..698677b 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -23,7 +23,7 @@
#include "background/BackgroundSubScene.h"
#include "player/PlayerSubScene.h"
-#include "prefab/ZapperObject.h"
+#include "prefab/ZapperPoolSubScene.h"
using namespace crepe;
using namespace std;
@@ -69,7 +69,7 @@ void GameScene::load_scene() {
});
ceiling.add_component<BoxCollider>(vec2(INFINITY, 200));
- ZapperObject {new_object("zapper", "zapper", vec2(800, 0))};
+ ZapperPoolSubScene {*this};
GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
diff --git a/game/prefab/CMakeLists.txt b/game/prefab/CMakeLists.txt
index 5f8ea6c..d77b9b1 100644
--- a/game/prefab/CMakeLists.txt
+++ b/game/prefab/CMakeLists.txt
@@ -1,4 +1,5 @@
target_sources(main PUBLIC
ZapperObject.cpp
+ ZapperPoolSubScene.cpp
)
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp
index 4055ac4..3c70d04 100644
--- a/game/prefab/ZapperObject.cpp
+++ b/game/prefab/ZapperObject.cpp
@@ -81,6 +81,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base)
})},
collider {add_component<BoxCollider>(vec2(0, 0))} {
this->place(this->transform.position, 0, 300);
+ this->set_active(false);
}
void ZapperObject::place(const crepe::vec2 & position, float rotation, float length) {
@@ -98,3 +99,20 @@ void ZapperObject::place(const crepe::vec2 & position, float rotation, float len
this->collider.dimensions = offset.rotate(rotation) * 2 + vec2(30, 30) * SCALE;
}
+
+void ZapperObject::set_active(bool active) {
+ this->sprite.orb_start.active = active;
+ this->sprite.orb_end.active = active;
+ this->sprite.glow_start.active = active;
+ this->sprite.glow_end.active = active;
+ this->sprite.beam.active = active;
+
+ this->animator.orb_start.active = active;
+ this->animator.orb_end.active = active;
+ this->animator.glow_start.active = active;
+ this->animator.glow_end.active = active;
+
+ this->body.active = active;
+ this->collider.active = active;
+}
+
diff --git a/game/prefab/ZapperObject.h b/game/prefab/ZapperObject.h
index c43af67..9f4e4a1 100644
--- a/game/prefab/ZapperObject.h
+++ b/game/prefab/ZapperObject.h
@@ -34,4 +34,5 @@ private:
public:
void place(const crepe::vec2 & position, float rotation, float length);
+ void set_active(bool active);
};
diff --git a/game/prefab/ZapperPoolScript.h b/game/prefab/ZapperPoolScript.h
new file mode 100644
index 0000000..79f9a89
--- /dev/null
+++ b/game/prefab/ZapperPoolScript.h
@@ -0,0 +1,8 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class ZapperPoolScript : public crepe::Script {
+
+};
+
diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp
new file mode 100644
index 0000000..578688a
--- /dev/null
+++ b/game/prefab/ZapperPoolSubScene.cpp
@@ -0,0 +1,13 @@
+#include "ZapperPoolSubScene.h"
+
+using namespace crepe;
+using namespace std;
+
+ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)
+ : controller { scene.new_object("controller") } {
+ for (size_t i = 0; i < this->POOL_SIZE; i++)
+ zappers.emplace_back(scene.new_object("zapper"));
+
+
+}
+
diff --git a/game/prefab/ZapperPoolSubScene.h b/game/prefab/ZapperPoolSubScene.h
new file mode 100644
index 0000000..79598ce
--- /dev/null
+++ b/game/prefab/ZapperPoolSubScene.h
@@ -0,0 +1,21 @@
+#pragma once
+
+#include <vector>
+
+#include <crepe/api/Scene.h>
+#include <crepe/api/GameObject.h>
+
+#include "ZapperObject.h"
+
+class ZapperPoolSubScene {
+public:
+ ZapperPoolSubScene(crepe::Scene & scene);
+
+public:
+ crepe::GameObject controller;
+ std::vector<ZapperObject> zappers;
+
+private:
+ static constexpr size_t POOL_SIZE = 4;
+
+};