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-rw-r--r--game/CMakeLists.txt14
-rw-r--r--game/GameScene.cpp13
-rw-r--r--game/coins/CoinData.h11
-rw-r--r--game/coins/CoinPool.cpp10
-rw-r--r--game/coins/CoinPool.h12
-rw-r--r--game/coins/CoinScript.cpp23
-rw-r--r--game/coins/CoinScript.h11
-rw-r--r--game/coins/CoinSubScene.cpp42
-rw-r--r--game/coins/CoinSubScene.h12
-rw-r--r--game/coins/CoinSystemScript.cpp252
-rw-r--r--game/coins/CoinSystemScript.h90
-rw-r--r--game/main.cpp4
-rw-r--r--game/mainmenu/BannerSubScene.cpp39
-rw-r--r--game/mainmenu/BannerSubScene.h19
-rw-r--r--game/mainmenu/ButtonSetMainMenuScript.cpp19
-rw-r--r--game/mainmenu/ButtonSetMainMenuScript.h14
-rw-r--r--game/mainmenu/ButtonSetShopScript.cpp19
-rw-r--r--game/mainmenu/ButtonSetShopScript.h14
-rw-r--r--game/mainmenu/ButtonSubScene.cpp111
-rw-r--r--game/mainmenu/ButtonSubScene.h53
-rw-r--r--game/mainmenu/ButtonTransitionPreviewScript.cpp24
-rw-r--r--game/mainmenu/ButtonTransitionPreviewScript.h11
-rw-r--r--game/mainmenu/IButtonScript.cpp33
-rw-r--r--game/mainmenu/IButtonScript.h12
-rw-r--r--game/mainmenu/ITransitionScript.cpp26
-rw-r--r--game/mainmenu/ITransitionScript.h13
-rw-r--r--game/mainmenu/MainMenuConfig.h34
-rw-r--r--game/mainmenu/MainMenuScene.cpp59
-rw-r--r--game/mainmenu/MainMenuScene.h11
-rw-r--r--game/mainmenu/ShopMenuScene.cpp44
-rw-r--r--game/mainmenu/ShopMenuScene.h11
-rw-r--r--game/mainmenu/TransitionStartScript.cpp21
-rw-r--r--game/mainmenu/TransitionStartScript.h10
33 files changed, 1090 insertions, 1 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index 937b5e6..ece2a40 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -21,6 +21,20 @@ add_executable(main
StartGameScript.cpp
background/StartSubScene.cpp
main.cpp
+ mainmenu/IButtonScript.cpp
+ mainmenu/ButtonSubScene.cpp
+ mainmenu/MainMenuScene.cpp
+ mainmenu/ITransitionScript.cpp
+ mainmenu/TransitionStartScript.cpp
+ mainmenu/ButtonTransitionPreviewScript.cpp
+ mainmenu/ShopMenuScene.cpp
+ mainmenu/BannerSubScene.cpp
+ mainmenu/ButtonSetShopScript.cpp
+ mainmenu/ButtonSetMainMenuScript.cpp
+ coins/CoinSubScene.cpp
+ coins/CoinPool.cpp
+ coins/CoinSystemScript.cpp
+ coins/CoinScript.cpp
)
target_link_libraries(main PUBLIC crepe)
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 2511567..551f4f1 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -3,6 +3,9 @@
#include "MoveCameraManualyScript.h"
#include "PlayerSubScene.h"
#include "StartGameScript.h"
+#include "coins/CoinSubScene.h"
+#include "coins/CoinPool.h"
+#include "coins/CoinSystemScript.h"
#include "background/BackgroundSubScene.h"
@@ -36,7 +39,8 @@ void GameScene::load_scene() {
}
);
camera.add_component<BehaviorScript>().set_script<MoveCameraManualyScript>();
- camera.add_component<Rigidbody>(Rigidbody::Data {});
+ camera.add_component<BehaviorScript>().set_script<CoinSystemScript>();
+ camera.add_component<Rigidbody>(Rigidbody::Data{});
PlayerSubScene player(*this);
@@ -66,6 +70,13 @@ void GameScene::load_scene() {
GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
+
+ CoinSubScene coin;
+ coin.create(*this);
+
+ CoinPool coin_system;
+ coin_system.create_coins(*this);
+
}
string GameScene::get_name() const { return "scene1"; }
diff --git a/game/coins/CoinData.h b/game/coins/CoinData.h
new file mode 100644
index 0000000..09b3448
--- /dev/null
+++ b/game/coins/CoinData.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "types.h"
+#include <string>
+
+struct CoinData{
+ crepe::vec2 start_location = {0,0};
+ std::string name = "";
+ bool active = false;
+ CoinData(crepe::vec2 start_location) : start_location(start_location),name(""), active(false) {}
+};
diff --git a/game/coins/CoinPool.cpp b/game/coins/CoinPool.cpp
new file mode 100644
index 0000000..5720c2f
--- /dev/null
+++ b/game/coins/CoinPool.cpp
@@ -0,0 +1,10 @@
+#include "CoinPool.h"
+#include "CoinSubScene.h"
+
+using namespace crepe;
+using namespace std;
+
+void CoinPool::create_coins(crepe::Scene & scn) {
+ CoinSubScene coin;
+ while(coin.create(scn) < this->MAXIMUM_AMOUNT);
+}
diff --git a/game/coins/CoinPool.h b/game/coins/CoinPool.h
new file mode 100644
index 0000000..83058f7
--- /dev/null
+++ b/game/coins/CoinPool.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "api/Scene.h"
+
+
+class CoinPool {
+public:
+ void create_coins(crepe::Scene & scn);
+private:
+ static constexpr int MAXIMUM_AMOUNT = 100;
+};
+
diff --git a/game/coins/CoinScript.cpp b/game/coins/CoinScript.cpp
new file mode 100644
index 0000000..862e7f9
--- /dev/null
+++ b/game/coins/CoinScript.cpp
@@ -0,0 +1,23 @@
+#include "CoinScript.h"
+#include "api/CircleCollider.h"
+#include "api/Sprite.h"
+#include "manager/SaveManager.h"
+
+using namespace crepe;
+using namespace std;
+
+bool CoinScript::on_collision(const CollisionEvent & collisionData){
+ if(collisionData.info.other.metadata.name != PLAYER_NAME) return true;
+ //collide with player
+ this->get_component<Sprite>().active = false;
+ this->get_component<CircleCollider>().active = false;
+ SaveManager & savemgr = this->get_save_manager();
+ int amount = savemgr.get<int>(COIN_GAME_AMOUNT,0).get() + 1;
+ savemgr.set(COIN_GAME_AMOUNT, amount);
+ return true;
+}
+
+void CoinScript::init(){
+ subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool { return this->on_collision(ev); });
+}
+
diff --git a/game/coins/CoinScript.h b/game/coins/CoinScript.h
new file mode 100644
index 0000000..3fcee6d
--- /dev/null
+++ b/game/coins/CoinScript.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "api/Script.h"
+
+class CoinScript : public crepe::Script {
+public:
+ void init() override;
+ bool on_collision(const crepe::CollisionEvent & collisionData);
+ static constexpr const char* PLAYER_NAME = "player";
+ static constexpr const char* COIN_GAME_AMOUNT = "coin_game_amount";
+};
diff --git a/game/coins/CoinSubScene.cpp b/game/coins/CoinSubScene.cpp
new file mode 100644
index 0000000..d30f5a4
--- /dev/null
+++ b/game/coins/CoinSubScene.cpp
@@ -0,0 +1,42 @@
+#include "CoinSubScene.h"
+#include "api/Animator.h"
+#include "api/BehaviorScript.h"
+#include "api/CircleCollider.h"
+#include "api/Rigidbody.h"
+#include "api/Scene.h"
+#include "api/AudioSource.h"
+#include <concepts>
+#include <iostream>
+#include "CoinScript.h"
+
+using namespace crepe;
+using namespace std;
+
+int CoinSubScene::create(Scene & scn){
+ vec2 size = {20, 20};
+
+ static int coin_counter = 0;
+ string unique_name = "coin_" + to_string(coin_counter++);
+ cout << "new coin: "<< unique_name << endl;
+
+ GameObject coin = scn.new_object(unique_name.c_str(),"coin",vec2{650,0},0,1);
+ coin.add_component<Rigidbody>(Rigidbody::Data{
+ .body_type = Rigidbody::BodyType::KINEMATIC,
+ .kinematic_collision = false,
+ });
+ coin.add_component<CircleCollider>(size.x / 2).active = false;
+ crepe::OptionalRef<crepe::Sprite> coin_sprite = coin.add_component<Sprite>(Asset{"asset/coin/coin1_TVOS.png"}, Sprite::Data{
+ .sorting_in_layer = 100,
+ .order_in_layer = 100,
+ .size = size,
+ });
+ coin_sprite->active = false;
+ coin.add_component<Animator>(coin_sprite, ivec2{32, 32}, uvec2{8, 1},
+ Animator::Data{
+ .fps = 15,
+ .looping = true,
+ });
+ coin.add_component<AudioSource>(Asset{"asset/sfx/coin_pickup_1.ogg"});
+ coin.add_component<BehaviorScript>().set_script<CoinScript>();
+ return coin_counter;
+}
diff --git a/game/coins/CoinSubScene.h b/game/coins/CoinSubScene.h
new file mode 100644
index 0000000..f85f427
--- /dev/null
+++ b/game/coins/CoinSubScene.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include <crepe/api/GameObject.h>
+
+namespace crepe {
+class Scene;
+}
+
+class CoinSubScene {
+public:
+ int create(crepe::Scene & scn);
+};
diff --git a/game/coins/CoinSystemScript.cpp b/game/coins/CoinSystemScript.cpp
new file mode 100644
index 0000000..41b1d3d
--- /dev/null
+++ b/game/coins/CoinSystemScript.cpp
@@ -0,0 +1,252 @@
+#include "CoinSystemScript.h"
+#include "CoinPool.h"
+#include "api/CircleCollider.h"
+#include "api/Metadata.h"
+#include "api/Sprite.h"
+#include "api/Transform.h"
+#include <random>
+#include "iostream"
+
+using namespace crepe;
+using namespace std;
+
+std::vector<CoinData> CoinSystemScript::coin_locations;
+
+void CoinSystemScript::init() {
+ engine.seed(rd());
+}
+
+void CoinSystemScript::add_location(const crepe::vec2& location){
+ coin_locations.push_back(CoinData(location));
+}
+
+float CoinSystemScript::preset_1(const vec2 & begin_position){
+ vec2 top = {begin_position.x, begin_position.y - (this->ROW_OFFSET_1)};
+ vec2 bottom = {begin_position.x, begin_position.y + (this->ROW_OFFSET_1)};
+
+ // Add locations for the top row
+ for (int i = 0; i < COLUM_AMOUNT_1; ++i) {
+ add_location(top);
+ top.x += this->COLUM_OFFSET_1;
+ }
+
+ // Add locations for the bottom row
+ bottom.x +=this->COLUM_OFFSET_1 * COLUM_AMOUNT_1;
+ for (int i = 0; i < COLUM_AMOUNT_1; ++i) {
+ add_location(bottom);
+ bottom.x += this->COLUM_OFFSET_1;
+ }
+
+ // Add locations for the next set of the top row
+ top.x += this->COLUM_OFFSET_1 * COLUM_AMOUNT_1;
+ for (int i = 0; i < COLUM_AMOUNT_1; ++i) {
+ add_location(top);
+ top.x += this->COLUM_OFFSET_1;
+ }
+
+ // Add locations for the next set of the bottom row
+ bottom.x +=this->COLUM_OFFSET_1 * COLUM_AMOUNT_1;
+ for (int i = 0; i < COLUM_AMOUNT_1; ++i) {
+ add_location(bottom);
+ bottom.x += this->COLUM_OFFSET_1;
+ }
+
+ return bottom.x-begin_position.x;
+}
+
+float CoinSystemScript::preset_2(const vec2 & begin_position){
+ vec2 top = {begin_position.x+this->COLUM_OFFSET_2, begin_position.y - this->ROW_OFFSET_2};
+ vec2 middle = begin_position;
+ vec2 bottom = {begin_position.x+this->COLUM_OFFSET_2, begin_position.y + this->ROW_OFFSET_2};
+
+ // Add locations for the next set of the bottom row
+ for (int i = 0; i < COLUM_AMOUNT_2-2; ++i) {
+ add_location(bottom);
+ bottom.x += this->COLUM_OFFSET_2;
+ }
+
+ // Add locations for the next set of the middle row
+ for (int i = 0; i < COLUM_AMOUNT_2; ++i) {
+ add_location(middle);
+ middle.x += this->COLUM_OFFSET_2;
+ }
+
+ // Add locations for the next set of the top row
+ for (int i = 0; i < COLUM_AMOUNT_2-2; ++i) {
+ add_location(top);
+ top.x += this->COLUM_OFFSET_2;
+ }
+
+ return middle.x-begin_position.x;
+}
+
+float CoinSystemScript::preset_3(const vec2 & begin_position){
+ vec2 location = {begin_position.x, begin_position.y - (this->ROW_OFFSET_3)};
+
+
+ // Add locations for the top row
+ for (int i = 0; i < COLUM_AMOUNT_3; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_3;
+ }
+
+ // Add locations for the bottom row
+ location.y +=this->ROW_OFFSET_3;
+ location.x += this->COLUM_OFFSET_3;
+ for (int i = 0; i < COLUM_AMOUNT_3; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_3;
+ }
+
+ // Add locations for the next set of the top row
+ location.y +=this->ROW_OFFSET_3;
+ location.x += this->COLUM_OFFSET_3;
+ for (int i = 0; i < COLUM_AMOUNT_3; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_3;
+ }
+
+ return location.x-begin_position.x;
+}
+
+float CoinSystemScript::preset_4(const vec2 & begin_position){
+ vec2 location = {begin_position.x, begin_position.y + (this->ROW_OFFSET_4)};
+
+
+ // Add locations for the top row
+ for (int i = 0; i < COLUM_AMOUNT_4; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_4;
+ }
+
+ // Add locations for the bottom row
+ location.y -=this->ROW_OFFSET_4;
+ location.x += this->COLUM_OFFSET_4;
+ for (int i = 0; i < COLUM_AMOUNT_4; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_4;
+ }
+
+ // Add locations for the next set of the top row
+ location.y -=this->ROW_OFFSET_4;
+ location.x += this->COLUM_OFFSET_4;
+ for (int i = 0; i < COLUM_AMOUNT_4; ++i) {
+ add_location(location);
+ location.x += this->COLUM_OFFSET_4;
+ }
+
+ return location.x-begin_position.x;
+}
+
+float CoinSystemScript::preset_5(const vec2 & begin_position){
+ vec2 location = {begin_position.x, begin_position.y-ROW_OFFSET_5/2};
+ for (int i = 0; i < COLUM_AMOUNT_5; ++i){
+ add_location(location);
+ location.x += this->COLUM_OFFSET_5;
+ }
+ return location.x-begin_position.x;
+}
+
+
+
+void CoinSystemScript::frame_update(crepe::duration_t dt)
+{
+ this->despawn_coins();
+ this->generate_locations();
+ this->spawn_coins();
+}
+
+void CoinSystemScript::despawn_coins() {
+ // Get the current x-position of the CoinSystem's Transform component
+ float position = this->get_component<Transform>().position.x;
+
+ // Retrieve all active coin sprites tagged as "coin"
+ RefVector<Sprite> coin_sprites = this->get_components_by_tag<Sprite>("coin");
+
+ for (Sprite& coin_sprite : coin_sprites) {
+ if (!coin_sprite.active) continue; // Skip inactive sprites
+
+ // Retrieve the corresponding Transform, Metadata, and CircleCollider components
+ Transform& coin_transform = this->get_components_by_id<Transform>(coin_sprite.game_object_id).front().get();
+ Metadata& coin_metadata = this->get_components_by_id<Metadata>(coin_sprite.game_object_id).front().get();
+ CircleCollider& coin_collider = this->get_components_by_id<CircleCollider>(coin_sprite.game_object_id).front().get();
+
+ // Check if the coin is out of bounds based on DESPAWN_DISTANCE
+ if (coin_transform.position.x < position - this->DESPAWN_DISTANCE) {
+ // Find the coin in the coin_locations vector using its name
+ auto it = std::find_if(
+ coin_locations.begin(),
+ coin_locations.end(),
+ [&coin_metadata](const CoinData& data) {
+ return data.name == coin_metadata.name;
+ }
+ );
+
+ // If a match is found, erase it from coin_locations
+ if (it != coin_locations.end()) {
+ coin_locations.erase(it);
+ coin_sprite.active = false;
+ coin_collider.active = false;
+ }
+ }
+ }
+}
+
+void CoinSystemScript::spawn_coins(){
+ // Get the current x-position of the CoinSystem's Transform component
+ float position = this->get_component<Transform>().position.x;
+
+ // Iterate through the list of coin locations
+ for (auto& coin : coin_locations) {
+ // Skip this coin if it is already active
+ if (coin.active)continue;
+ // Skip this coin if it is not within the defined spawn area
+ if (coin.start_location.x < this->SPAWN_DISTANCE + position || coin.start_location.x > this->SPAWN_AREA + this->SPAWN_DISTANCE + position) continue;
+
+ // Retrieve all sprites tagged as "coin"
+ RefVector<Sprite> coin_sprites = this->get_components_by_tag<Sprite>("coin");
+
+ // Check for an available (inactive) coin sprite
+ for (Sprite& coin_sprite : coin_sprites) {
+ // Skip this sprite if it is already active
+ if (coin_sprite.active) continue;
+
+ // Found an available (inactive) coin sprite
+ // Retrieve its associated components
+ Transform & coin_transform = this->get_components_by_id<Transform>(coin_sprite.game_object_id).front().get();
+ Metadata & coin_metadata = this->get_components_by_id<Metadata>(coin_sprite.game_object_id).front().get();
+ CircleCollider & coin_collider = this->get_components_by_id<CircleCollider>(coin_sprite.game_object_id).front().get();
+
+ // Assign data and set active
+ coin.name = coin_metadata.name;
+ coin.active = true;
+ coin_sprite.active = true;
+ coin_collider.active = true;
+ coin_transform.position = coin.start_location;
+
+ // Break out of the inner loop since we've assigned this coin to an available sprite
+ break;
+ }
+ }
+}
+
+void CoinSystemScript::generate_locations(){
+ float position = this->get_component<Transform>().position.x;
+ if(position + SPAWN_DISTANCE + SYSTEM_POSITION_OFFSET < this->system_position) return;
+
+ std::discrete_distribution<int> dist(weights.begin(), weights.end());
+ int selected_index = dist(engine);
+
+ std::uniform_real_distribution<float> space_dist(SPAWN_SPACING_MIN, SPAWN_SPACING_MAX);
+ float spacing = space_dist(engine);
+
+
+ cout << "selected " << selected_index << std::endl;
+ cout << "spacing " << spacing << std::endl;
+ // Call the corresponding function and return the new x position
+ this->system_position += functions[selected_index]({this->system_position,0});
+ this->system_position += spacing;
+}
+
+
+
diff --git a/game/coins/CoinSystemScript.h b/game/coins/CoinSystemScript.h
new file mode 100644
index 0000000..51739d6
--- /dev/null
+++ b/game/coins/CoinSystemScript.h
@@ -0,0 +1,90 @@
+#pragma once
+
+#include "CoinData.h"
+#include "api/CircleCollider.h"
+#include "api/Script.h"
+#include "api/Sprite.h"
+#include "api/Transform.h"
+#include <random>
+
+class CoinSystemScript : public crepe::Script {
+public:
+ CoinSystemScript() {};
+ void init() override;
+ void frame_update(crepe::duration_t dt) override;
+private:
+ void add_location(const crepe::vec2& location);
+ void despawn_coins();
+ void spawn_coins();
+ void generate_locations();
+ float preset_1(const crepe::vec2 & begin_position);
+ float preset_2(const crepe::vec2 & begin_position);
+ float preset_3(const crepe::vec2 & begin_position);
+ float preset_4(const crepe::vec2 & begin_position);
+ float preset_5(const crepe::vec2 & begin_position);
+private:
+ std::vector<std::function<float(const crepe::vec2&)>> functions = {
+ [this](const crepe::vec2& pos) { return preset_1(pos); },
+ [this](const crepe::vec2& pos) { return preset_2(pos); },
+ [this](const crepe::vec2& pos) { return preset_3(pos); },
+ [this](const crepe::vec2& pos) { return preset_4(pos); },
+ [this](const crepe::vec2& pos) { return preset_5(pos); }
+ };
+ std::vector<int> weights = {20, 20,20,20, 20};
+ std::random_device rd;
+ std::default_random_engine engine;
+ float system_position = 1200;
+ static constexpr float SYSTEM_POSITION_OFFSET = 200;
+private:
+ static constexpr float SPAWN_SPACING_MIN = 400;
+ static constexpr float SPAWN_SPACING_MAX = 1000;
+ static constexpr float SPAWN_DISTANCE = 400;
+ static constexpr float DESPAWN_DISTANCE = 400;
+ static constexpr float SPAWN_AREA = 50;
+ static std::vector<CoinData> coin_locations;
+private:
+// preset one settings
+// ***** *****
+//
+//
+//
+// ***** *****
+ static constexpr float ROW_OFFSET_1 = 100;
+ static constexpr float COLUM_OFFSET_1 = 25;
+ static constexpr int COLUM_AMOUNT_1 = 5;
+private:
+// preset two settings
+//
+// ********
+// **********
+// ********
+//
+ static constexpr float ROW_OFFSET_2 = 25;
+ static constexpr float COLUM_OFFSET_2 = 25;
+ static constexpr int COLUM_AMOUNT_2 = 10;
+// preset three settings
+// ***
+//
+// ***
+//
+// ***
+ static constexpr float ROW_OFFSET_3 = 100;
+ static constexpr float COLUM_OFFSET_3 = 25;
+ static constexpr int COLUM_AMOUNT_3 = 3;
+// preset four settings
+// ***
+//
+// ***
+//
+// ***
+ static constexpr float ROW_OFFSET_4 = 100;
+ static constexpr float COLUM_OFFSET_4 = 25;
+ static constexpr int COLUM_AMOUNT_4 = 3;
+// preset five settings
+//
+// ***
+//
+ static constexpr float ROW_OFFSET_5 = 25;
+ static constexpr float COLUM_OFFSET_5 = 25;
+ static constexpr int COLUM_AMOUNT_5 = 3;
+};
diff --git a/game/main.cpp b/game/main.cpp
index 325b66d..ddc596d 100644
--- a/game/main.cpp
+++ b/game/main.cpp
@@ -2,11 +2,15 @@
#include <crepe/api/Script.h>
#include "GameScene.h"
+#include "mainmenu/MainMenuScene.h"
+#include "mainmenu/ShopMenuScene.h"
using namespace crepe;
int main() {
Engine gameloop;
+ gameloop.add_scene<MainMenuScene>();
+ gameloop.add_scene<ShopMenuScene>();
gameloop.add_scene<GameScene>();
return gameloop.main();
diff --git a/game/mainmenu/BannerSubScene.cpp b/game/mainmenu/BannerSubScene.cpp
new file mode 100644
index 0000000..8de5711
--- /dev/null
+++ b/game/mainmenu/BannerSubScene.cpp
@@ -0,0 +1,39 @@
+#include "BannerSubScene.h"
+#include "MainMenuConfig.h"
+
+
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Text.h>
+
+using namespace crepe;
+using namespace std;
+
+void BannerSubScene::create(Scene & scn,const Data & data){
+ GameObject menu_banner = scn.new_object("menu_banner","", {0,-414});
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,88},
+ });
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/top_2_middle_setting.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,66},
+ .position_offset {0,77},
+ });
+ menu_banner.add_component<Sprite>(
+ Asset("asset/ui/settings_container/banner_bottom.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = {1100,7},
+ .position_offset {0,113},
+ });
+ crepe::vec2 size = {data.banner_title_width,(data.banner_title_width/data.banner_title.size())*2};
+
+ menu_banner.add_component<Text>(size,data.banner_title_offset + MainMenuConfig::FONTOFFSET, MainMenuConfig::FONT, Text::Data{
+ .text_color = Color::WHITE,
+ }, data.banner_title);
+}
diff --git a/game/mainmenu/BannerSubScene.h b/game/mainmenu/BannerSubScene.h
new file mode 100644
index 0000000..341943d
--- /dev/null
+++ b/game/mainmenu/BannerSubScene.h
@@ -0,0 +1,19 @@
+#pragma once
+
+#include "types.h"
+#include <crepe/api/GameObject.h>
+
+namespace crepe {
+class Scene;
+}
+
+class BannerSubScene {
+public:
+struct Data{
+ const std::string & banner_title = "NODATA";
+ const float banner_title_width = 100;
+ const crepe::vec2 & banner_title_offset = {0,0};
+ };
+public:
+ void create(crepe::Scene & scn,const Data & data);
+};
diff --git a/game/mainmenu/ButtonSetMainMenuScript.cpp b/game/mainmenu/ButtonSetMainMenuScript.cpp
new file mode 100644
index 0000000..808d8a2
--- /dev/null
+++ b/game/mainmenu/ButtonSetMainMenuScript.cpp
@@ -0,0 +1,19 @@
+#include "ButtonSetMainMenuScript.h"
+#include "MainMenuConfig.h"
+#include "iostream"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSetMainMenuScript::init(){
+ cout << "script init" << endl;
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonSetMainMenuScript::on_button_press(const ButtonPressEvent& e){
+ this->set_next_scene(MainMenuConfig::MAINMENU_SCENE);
+ cout << "Start triggered:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+
diff --git a/game/mainmenu/ButtonSetMainMenuScript.h b/game/mainmenu/ButtonSetMainMenuScript.h
new file mode 100644
index 0000000..44c21aa
--- /dev/null
+++ b/game/mainmenu/ButtonSetMainMenuScript.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "IButtonScript.h"
+#include <crepe/api/Script.h>
+
+class ButtonSetMainMenuScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/mainmenu/ButtonSetShopScript.cpp b/game/mainmenu/ButtonSetShopScript.cpp
new file mode 100644
index 0000000..0c855ec
--- /dev/null
+++ b/game/mainmenu/ButtonSetShopScript.cpp
@@ -0,0 +1,19 @@
+#include "ButtonSetShopScript.h"
+#include "MainMenuConfig.h"
+#include "iostream"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSetShopScript::init(){
+ cout << "script init" << endl;
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonSetShopScript::on_button_press(const ButtonPressEvent& e){
+ this->set_next_scene(MainMenuConfig::SHOP_SCENE);
+ cout << "Start triggered:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+
diff --git a/game/mainmenu/ButtonSetShopScript.h b/game/mainmenu/ButtonSetShopScript.h
new file mode 100644
index 0000000..51db928
--- /dev/null
+++ b/game/mainmenu/ButtonSetShopScript.h
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "IButtonScript.h"
+#include <crepe/api/Script.h>
+
+class ButtonSetShopScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/mainmenu/ButtonSubScene.cpp b/game/mainmenu/ButtonSubScene.cpp
new file mode 100644
index 0000000..7562128
--- /dev/null
+++ b/game/mainmenu/ButtonSubScene.cpp
@@ -0,0 +1,111 @@
+#include "ButtonSubScene.h"
+#include "ButtonSetMainMenuScript.h"
+#include "ButtonSetShopScript.h"
+#include "ButtonTransitionPreviewScript.h"
+#include "IButtonScript.h"
+#include "MainMenuConfig.h"
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Button.h>
+#include <crepe/api/Text.h>
+
+using namespace crepe;
+using namespace std;
+
+void ButtonSubScene::create(Scene & scn,const Data & data){
+ GameObject button_object = scn.new_object("button","",data.position,0,data.scale);
+ this->set_button_overlay(button_object,data);
+ this->btn_text(button_object,data);
+ this->set_script(button_object,data);
+ this->set_icon(button_object,data);
+}
+
+void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & data){
+
+ crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2};
+
+ button_object.add_component<Text>(size,data.text_offset+MainMenuConfig::FONTOFFSET, MainMenuConfig::FONT, Text::Data{
+ .text_color = Color::WHITE,
+ }, data.text);
+}
+
+void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){
+ switch (data.script_type) {
+ case ScriptSelect::PREVIEW:
+ button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewScript>();
+ break;
+ case ScriptSelect::SHOP:
+ button_object.add_component<BehaviorScript>().set_script<ButtonSetShopScript>();
+ break;
+ case ScriptSelect::MAINMENU:
+ button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuScript>();
+ break;
+ case ScriptSelect::NONE:
+ button_object.add_component<BehaviorScript>().set_script<IButtonScript>();
+ break;
+ }
+}
+
+void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & data){
+ switch (data.icon_type) {
+ case IconSelect::SHOP:
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+3,
+ .size = MainMenuConfig::ICON_SIZE,
+ .position_offset = data.icon_offset,
+ });
+ break;
+ case IconSelect::NONE:
+ break;
+ }
+}
+
+void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){
+ switch (data.button_type) {
+ case ButtonSelect::LARGE:
+ this->large_btn_overlay(button_object);
+ break;
+ case ButtonSelect::SMALL:
+ this->small_btn_overlay(button_object);
+ break;
+ }
+}
+
+void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object){
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = MainMenuConfig::LARGE_OVERLAY_SIZE,
+ });
+ button_object.add_component<Button>(MainMenuConfig::LARGE_OVERLAY_SIZE,vec2{0,0});
+ this->btn_color_side(button_object,SIDE_PANEL_OFFSET);
+}
+
+void ButtonSubScene::small_btn_overlay(crepe::GameObject & button_object){
+ button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = MainMenuConfig::SMALL_OVERLAY_SIZE_RIGHT,
+ .position_offset = {20,0},
+ });
+ button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1,
+ .size = MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT,
+ .position_offset = {-80,0},
+ });
+ button_object.add_component<Button>(vec2{MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT.x+MainMenuConfig::SMALL_OVERLAY_SIZE_RIGHT.x,MainMenuConfig::SMALL_OVERLAY_SIZE_LEFT.y},vec2{0,0});
+}
+
+void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset){
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2,
+ .size = MainMenuConfig::SIDE_PANEL_SIZE,
+ .position_offset = offset,
+ });
+ button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{
+ .flip = {true,false},
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2,
+ .size = MainMenuConfig::SIDE_PANEL_SIZE,
+ .position_offset = {-offset.x,offset.y},
+ });
+}
diff --git a/game/mainmenu/ButtonSubScene.h b/game/mainmenu/ButtonSubScene.h
new file mode 100644
index 0000000..6f183ed
--- /dev/null
+++ b/game/mainmenu/ButtonSubScene.h
@@ -0,0 +1,53 @@
+#pragma once
+
+#include <crepe/api/GameObject.h>
+#include "MainMenuConfig.h"
+
+namespace crepe {
+class Scene;
+}
+
+class ButtonSubScene {
+public:
+ //script enum
+ enum class ScriptSelect {
+ PREVIEW,
+ SHOP,
+ MAINMENU,
+ NONE,
+ };
+ //icon enum
+ enum class IconSelect {
+ SHOP,
+ NONE,
+ };
+ //icon enum
+ enum class ButtonSelect {
+ SMALL,
+ LARGE,
+ };
+ //data struct
+ struct Data{
+ const std::string & text = "NODATA";
+ const crepe::vec2 & text_offset = {0,0};
+ const float text_width = 200;
+ const crepe::vec2 & icon_offset = {0,0};
+ const IconSelect icon_type = IconSelect::NONE;
+ const crepe::vec2 & position = {0,0};
+ const ScriptSelect script_type = ScriptSelect::NONE;
+ const ButtonSelect button_type = ButtonSelect::LARGE;
+ const float scale = 1;
+ };
+public:
+ void create(crepe::Scene & scn,const Data & data);
+private:
+ void large_btn_overlay(crepe::GameObject & button_object);
+ void small_btn_overlay(crepe::GameObject & button_object);
+ void btn_color_side(crepe::GameObject & button_object,const crepe::vec2 & offset);
+ void btn_text(crepe::GameObject & button_object,const Data & data);
+ void set_script(crepe::GameObject & button_object,const Data & data);
+ void set_icon(crepe::GameObject & button_object,const Data & data);
+ void set_button_overlay(crepe::GameObject & button_object,const Data & data);
+private:
+ static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113,0};
+};
diff --git a/game/mainmenu/ButtonTransitionPreviewScript.cpp b/game/mainmenu/ButtonTransitionPreviewScript.cpp
new file mode 100644
index 0000000..d73c0f3
--- /dev/null
+++ b/game/mainmenu/ButtonTransitionPreviewScript.cpp
@@ -0,0 +1,24 @@
+#include "ButtonTransitionPreviewScript.h"
+#include "MainMenuConfig.h"
+#include "iostream"
+
+using namespace crepe;
+using namespace std;
+
+
+void ButtonTransitionPreviewScript::init(){
+ cout << "script init" << endl;
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonTransitionPreviewScript::on_button_press(const ButtonPressEvent& e){
+ if(!this->transition) this->transition = true;
+ cout << "Start triggered:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+
+const char* ButtonTransitionPreviewScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return MainMenuConfig::PREVIEW_SCENE;
+}
diff --git a/game/mainmenu/ButtonTransitionPreviewScript.h b/game/mainmenu/ButtonTransitionPreviewScript.h
new file mode 100644
index 0000000..4e5e6c9
--- /dev/null
+++ b/game/mainmenu/ButtonTransitionPreviewScript.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include "IButtonScript.h"
+#include "ITransitionScript.h"
+
+class ButtonTransitionPreviewScript : public ITransitionScript, public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+ const char* get_scene_name() const override;
+};
diff --git a/game/mainmenu/IButtonScript.cpp b/game/mainmenu/IButtonScript.cpp
new file mode 100644
index 0000000..ab907c4
--- /dev/null
+++ b/game/mainmenu/IButtonScript.cpp
@@ -0,0 +1,33 @@
+#include "IButtonScript.h"
+#include "api/Sprite.h"
+#include "iostream"
+#include "system/InputSystem.h"
+#include "types.h"
+using namespace crepe;
+using namespace std;
+
+void IButtonScript::init(){
+ cout << "script init" << endl;
+ this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); });
+ this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); });
+}
+bool IButtonScript::on_button_exit(const ButtonExitEvent& e){
+ RefVector<Sprite> sprites = this->get_components<Sprite>();
+ for(Sprite & sprite : sprites)
+ {
+ sprite.data.color = Color{255,255,255,255};
+ }
+
+ cout << "button triggered:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+bool IButtonScript::on_button_enter(const ButtonEnterEvent& e){
+ RefVector<Sprite> sprites = this->get_components<Sprite>();
+ for(Sprite & sprite : sprites)
+ {
+ sprite.data.color = Color{200,200,200,255};
+ }
+ cout << "button Enter:" << e.metadata.game_object_id << std::endl;
+ return false;
+}
+
diff --git a/game/mainmenu/IButtonScript.h b/game/mainmenu/IButtonScript.h
new file mode 100644
index 0000000..10b57bf
--- /dev/null
+++ b/game/mainmenu/IButtonScript.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class IButtonScript : public virtual crepe::Script {
+public:
+ virtual void init();
+ virtual bool on_button_exit(const crepe::ButtonExitEvent& e);
+ virtual bool on_button_enter(const crepe::ButtonEnterEvent& e);
+};
+
+
diff --git a/game/mainmenu/ITransitionScript.cpp b/game/mainmenu/ITransitionScript.cpp
new file mode 100644
index 0000000..433f9f7
--- /dev/null
+++ b/game/mainmenu/ITransitionScript.cpp
@@ -0,0 +1,26 @@
+#include "ITransitionScript.h"
+#include "api/Rigidbody.h"
+#include "api/Transform.h"
+#include "iostream"
+#include <crepe/api/Camera.h>
+#include "MainMenuConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ITransitionScript::frame_update(crepe::duration_t delta_time){
+ if(this->transition)
+ {
+ // cout << "transition:" << velocity << std::endl;
+ Transform & cam = this->get_components_by_name<Transform>(MainMenuConfig::CAMERA_NAME).front();
+ if(velocity < MainMenuConfig::VELOCITY_MAX && cam.position.x < MainMenuConfig::SLOW_DOWN) velocity += MainMenuConfig::VELOCITY_STEP * delta_time.count();
+ else if(velocity > 20) velocity -= MainMenuConfig::VELOCITY_STEP * delta_time.count();
+ if(cam.position.x < MainMenuConfig::END) cam.position.x += (velocity * delta_time.count());
+ if(cam.position.x >= MainMenuConfig::END)
+ {
+ this->set_next_scene(this->get_scene_name());
+ }
+
+ }
+}
+
diff --git a/game/mainmenu/ITransitionScript.h b/game/mainmenu/ITransitionScript.h
new file mode 100644
index 0000000..78f1016
--- /dev/null
+++ b/game/mainmenu/ITransitionScript.h
@@ -0,0 +1,13 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class ITransitionScript : public virtual crepe::Script {
+public:
+ void frame_update(crepe::duration_t delta_time) override;
+ virtual const char* get_scene_name() const = 0;
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/mainmenu/MainMenuConfig.h b/game/mainmenu/MainMenuConfig.h
new file mode 100644
index 0000000..9dbb838
--- /dev/null
+++ b/game/mainmenu/MainMenuConfig.h
@@ -0,0 +1,34 @@
+#pragma once
+#include "types.h"
+#include <string>
+
+
+struct MainMenuConfig {
+ //generic menu config
+ static constexpr unsigned int STARTING_SORTING_IN_LAYER = 7;
+ static constexpr const char* CAMERA_NAME = "camera";
+ //main menu config
+ static constexpr float STARTMAP_OFFSET = 50;
+ static constexpr crepe::vec2 MENU_OFFSET = {-400,-200};
+ static constexpr float MENU_BUTTON_SPACING = 10;
+ static constexpr crepe::vec2 MENU_OFFSET_BACKGROUND = {0,200};
+ //Scene names
+ static constexpr const char* START_SCENE = "scene1";
+ static constexpr const char* PREVIEW_SCENE = "scene1";
+ static constexpr const char* SHOP_SCENE = "shopmenu";
+ static constexpr const char* MAINMENU_SCENE = "mainmenu";
+ //Moving to new scene (Start and Preview)
+ static constexpr float SLOW_DOWN = 200;
+ static constexpr float END = 300;
+ static constexpr float VELOCITY_MAX = 200;
+ static constexpr float VELOCITY_STEP = 200;
+ //button config
+ static constexpr const char* FONT = "Jetpackia";
+ static constexpr crepe::vec2 FONTOFFSET = {0,0};
+ static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250,100};
+ static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_RIGHT = {150,100};
+ static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_LEFT = {50,100};
+ static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50,150};
+ static constexpr crepe::vec2 ICON_SIZE = {50,50};
+};
+
diff --git a/game/mainmenu/MainMenuScene.cpp b/game/mainmenu/MainMenuScene.cpp
new file mode 100644
index 0000000..1d2873e
--- /dev/null
+++ b/game/mainmenu/MainMenuScene.cpp
@@ -0,0 +1,59 @@
+
+#include "MainMenuScene.h"
+#include "ButtonSubScene.h"
+#include "TransitionStartScript.h"
+#include "api/BehaviorScript.h"
+#include "api/Camera.h"
+#include "../background/StartSubScene.h"
+#include "MainMenuConfig.h"
+#include "api/GameObject.h"
+#include "api/Sprite.h"
+
+using namespace crepe;
+using namespace std;
+
+void MainMenuScene::load_scene(){
+ GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME);
+ camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
+ Camera::Data{
+ .bg_color = Color::RED,
+ });
+
+ GameObject menu = this->new_object("menu_background","",MainMenuConfig::MENU_OFFSET + MainMenuConfig::MENU_OFFSET_BACKGROUND);
+ menu.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
+ .size = {300,860},
+ });
+ menu.add_component<BehaviorScript>().set_script<TransitionStartScript>();
+
+ ButtonSubScene button;
+ vec2 pos = MainMenuConfig::MENU_OFFSET;
+
+ //Preview btn
+ button.create(*this,ButtonSubScene::Data{
+ .text = "PREVIEW",
+ .text_width = 200,
+ .position = pos,
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
+ });
+
+ pos.y += MainMenuConfig::MENU_BUTTON_SPACING + MainMenuConfig::LARGE_OVERLAY_SIZE.y;
+ button.create(*this,ButtonSubScene::Data{
+ .text = "SHOP",
+ .text_offset = {-20,0},
+ .text_width = 115,
+ .icon_offset = {60,0},
+ .icon_type = ButtonSubScene::IconSelect::SHOP,
+ .position = pos,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ });
+
+
+ //Start of map
+ StartSubScene start;
+ start.create(*this, MainMenuConfig::STARTMAP_OFFSET);
+}
+
+string MainMenuScene::get_name() const { return "mainmenu"; }
diff --git a/game/mainmenu/MainMenuScene.h b/game/mainmenu/MainMenuScene.h
new file mode 100644
index 0000000..f7319cb
--- /dev/null
+++ b/game/mainmenu/MainMenuScene.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+#include <string>
+
+class MainMenuScene : public crepe::Scene {
+public:
+ void load_scene();
+
+ std::string get_name() const;
+};
diff --git a/game/mainmenu/ShopMenuScene.cpp b/game/mainmenu/ShopMenuScene.cpp
new file mode 100644
index 0000000..d6ad870
--- /dev/null
+++ b/game/mainmenu/ShopMenuScene.cpp
@@ -0,0 +1,44 @@
+
+#include "ShopMenuScene.h"
+#include "ButtonSubScene.h"
+#include "api/Camera.h"
+#include "MainMenuConfig.h"
+#include "api/Sprite.h"
+#include "BannerSubScene.h"
+
+using namespace crepe;
+using namespace std;
+
+void ShopMenuScene::load_scene(){
+ GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME);
+ camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
+ Camera::Data{
+ .bg_color = Color::RED,
+ });
+ BannerSubScene banner;
+ banner.create(*this,{
+ .banner_title = "SHOP",
+ .banner_title_width = 200,
+ .banner_title_offset = {0,65},
+ });
+ GameObject menu_background = this->new_object("menu_background");
+ menu_background.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data{
+ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0,
+ .size = {1100,860},
+ .position_offset {0},
+ });
+
+ ButtonSubScene button;
+ button.create(*this,ButtonSubScene::Data{
+ .text = "BACK",
+ .text_width = 115,
+ .position = {-400,-350},
+ .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .button_type = ButtonSubScene::ButtonSelect::SMALL,
+ .scale = 0.8
+ });
+}
+
+string ShopMenuScene::get_name() const { return "shopmenu"; }
diff --git a/game/mainmenu/ShopMenuScene.h b/game/mainmenu/ShopMenuScene.h
new file mode 100644
index 0000000..7178372
--- /dev/null
+++ b/game/mainmenu/ShopMenuScene.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+#include <string>
+
+class ShopMenuScene : public crepe::Scene {
+public:
+ void load_scene();
+
+ std::string get_name() const;
+};
diff --git a/game/mainmenu/TransitionStartScript.cpp b/game/mainmenu/TransitionStartScript.cpp
new file mode 100644
index 0000000..5528bf9
--- /dev/null
+++ b/game/mainmenu/TransitionStartScript.cpp
@@ -0,0 +1,21 @@
+#include "TransitionStartScript.h"
+#include "MainMenuConfig.h"
+#include "api/Event.h"
+#include "iostream"
+
+using namespace crepe;
+using namespace std;
+
+
+void TransitionStartScript::init(){
+ cout << "script init" << endl;
+}
+
+void TransitionStartScript::fixed_update(crepe::duration_t dt){
+ if(this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true;
+}
+
+const char* TransitionStartScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return MainMenuConfig::START_SCENE;
+}
diff --git a/game/mainmenu/TransitionStartScript.h b/game/mainmenu/TransitionStartScript.h
new file mode 100644
index 0000000..76f532e
--- /dev/null
+++ b/game/mainmenu/TransitionStartScript.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include "ITransitionScript.h"
+
+class TransitionStartScript : public ITransitionScript {
+public:
+ void init() override;
+ void fixed_update(crepe::duration_t dt) override;
+ const char* get_scene_name() const override;
+};