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Diffstat (limited to 'game')
-rw-r--r--game/scheduler/ObjectsScheduler.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/game/scheduler/ObjectsScheduler.cpp b/game/scheduler/ObjectsScheduler.cpp
index 60e3f47..3ce2018 100644
--- a/game/scheduler/ObjectsScheduler.cpp
+++ b/game/scheduler/ObjectsScheduler.cpp
@@ -23,6 +23,12 @@ void ObjectsScheduler::boss_fight_1() {
this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x = 0;
this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x = 0;
this->trigger_event<BattleStartEvent>(BattleStartEvent {.num_enemies = 2});
+
+ RefVector<Rigidbody> rb_back_forest
+ = this->get_components_by_tag<Rigidbody>("forest_background");
+ for (Rigidbody & rb : rb_back_forest) {
+ rb.data.linear_velocity.x = 0;
+ }
}
bool ObjectsScheduler::boss_fight_1_event() {
@@ -30,6 +36,12 @@ bool ObjectsScheduler::boss_fight_1_event() {
= PLAYER_SPEED * 0.02;
this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x
= PLAYER_SPEED * 0.02;
+
+ RefVector<Rigidbody> rb_back_forest
+ = this->get_components_by_tag<Rigidbody>("forest_background");
+ rb_back_forest.front().get().data.linear_velocity.x = 30;
+ rb_back_forest.back().get().data.linear_velocity.x = 40;
+
return false;
}