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-rw-r--r--game/CMakeLists.txt14
-rw-r--r--game/Config.h11
-rw-r--r--game/GameScene.cpp23
-rw-r--r--game/background/CMakeLists.txt9
-rw-r--r--game/main.cpp3
-rw-r--r--game/prefab/CMakeLists.txt4
-rw-r--r--game/prefab/ZapperObject.cpp99
-rw-r--r--game/prefab/ZapperObject.h37
-rwxr-xr-xgame/util/scrollgen36
9 files changed, 222 insertions, 14 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index 8e3692b..cc0cc84 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -8,13 +8,11 @@ set(CMAKE_BUILD_TYPE Debug)
project(game C CXX)
add_subdirectory(../src crepe)
-add_executable(main
- background/AquariumSubScene.cpp
- background/BackgroundSubScene.cpp
- background/ForestParallaxScript.cpp
- background/ForestSubScene.cpp
+
+add_executable(main)
+
+target_sources(main PUBLIC
GameScene.cpp
- background/HallwaySubScene.cpp
MoveCameraManualyScript.cpp
player/PlayerScript.cpp
player/PlayerSubScene.cpp
@@ -24,5 +22,9 @@ add_executable(main
main.cpp
)
+add_subdirectory(background)
+add_subdirectory(prefab)
+
target_link_libraries(main PUBLIC crepe)
+target_include_directories(main PRIVATE .)
diff --git a/game/Config.h b/game/Config.h
index d6f8349..940bf1d 100644
--- a/game/Config.h
+++ b/game/Config.h
@@ -1,5 +1,16 @@
#pragma once
+#include <crepe/api/Config.h>
+
+static const crepe::Config ENGINE_CONFIG {
+ .log {
+ .level = crepe::Log::Level::DEBUG,
+ },
+ .window_settings {
+ .window_title = "Jetpack joyride clone",
+ },
+};
+
static constexpr int SORT_IN_LAY_BACK_BACKGROUND = 3; // For all scenes
static constexpr int SORT_IN_LAY_BACKGROUND = 4; // For all scenes
static constexpr int SORT_IN_LAY_FORE_BACKGROUND = 5; // For all scenes
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index a8fcb47..4193581 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -1,11 +1,3 @@
-#include "GameScene.h"
-#include "Config.h"
-#include "MoveCameraManualyScript.h"
-#include "StartGameScript.h"
-
-#include "background/BackgroundSubScene.h"
-#include "player/PlayerSubScene.h"
-
#include <cmath>
#include <crepe/api/Animator.h>
#include <crepe/api/Asset.h>
@@ -22,10 +14,23 @@
#include <crepe/api/Transform.h>
#include <crepe/types.h>
+#include "Config.h"
+#include "MoveCameraManualyScript.h"
+#include "StartGameScript.h"
+
+#include "GameScene.h"
+#include "MoveCameraManualyScript.h"
+
+#include "player/PlayerSubScene.h"
+#include "background/BackgroundSubScene.h"
+#include "prefab/ZapperObject.h"
+
using namespace crepe;
using namespace std;
void GameScene::load_scene() {
+ logf(Log::DEBUG, "Loading (main) GameScene...");
+
BackgroundSubScene background(*this);
GameObject camera = new_object("camera", "camera", vec2(650, 0));
@@ -64,6 +69,8 @@ void GameScene::load_scene() {
});
ceiling.add_component<BoxCollider>(vec2(INFINITY, 200));
+ ZapperObject {new_object("zapper", "zapper", vec2(800, 0))};
+
GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0));
start_game_script.add_component<BehaviorScript>().set_script<StartGameScript>();
diff --git a/game/background/CMakeLists.txt b/game/background/CMakeLists.txt
new file mode 100644
index 0000000..1d705f5
--- /dev/null
+++ b/game/background/CMakeLists.txt
@@ -0,0 +1,9 @@
+target_sources(main PUBLIC
+ AquariumSubScene.cpp
+ BackgroundSubScene.cpp
+ ForestParallaxScript.cpp
+ ForestSubScene.cpp
+ HallwaySubScene.cpp
+ StartSubScene.cpp
+)
+
diff --git a/game/main.cpp b/game/main.cpp
index 325b66d..2198f73 100644
--- a/game/main.cpp
+++ b/game/main.cpp
@@ -1,11 +1,14 @@
#include <crepe/api/Engine.h>
#include <crepe/api/Script.h>
+#include "Config.h"
#include "GameScene.h"
using namespace crepe;
int main() {
+ Config::get_instance() = ENGINE_CONFIG;
+
Engine gameloop;
gameloop.add_scene<GameScene>();
diff --git a/game/prefab/CMakeLists.txt b/game/prefab/CMakeLists.txt
new file mode 100644
index 0000000..5f8ea6c
--- /dev/null
+++ b/game/prefab/CMakeLists.txt
@@ -0,0 +1,4 @@
+target_sources(main PUBLIC
+ ZapperObject.cpp
+)
+
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp
new file mode 100644
index 0000000..8df2075
--- /dev/null
+++ b/game/prefab/ZapperObject.cpp
@@ -0,0 +1,99 @@
+#include <crepe/api/Transform.h>
+
+#include "Config.h"
+#include "ZapperObject.h"
+
+using namespace crepe;
+
+ZapperObject::ZapperObject(crepe::GameObject && base)
+ : GameObject(std::move(base)),
+ sprite {
+ .orb_start = add_component<Sprite>(
+ Asset {"asset/obstacles/zapper/orbAnim.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
+ .order_in_layer = 1,
+ .size = vec2(0, 42) * SCALE,
+ }
+ ),
+ .orb_end = add_component<Sprite>(
+ sprite.orb_start.source,
+ Sprite::Data {
+ .flip = {true, true},
+ .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
+ .order_in_layer = 1,
+ .size = vec2(0, 42) * SCALE,
+ }
+ ),
+ .glow_start = add_component<Sprite>(
+ Asset {"asset/obstacles/zapper/regular_zappers/glow.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
+ .order_in_layer = -1,
+ .size = vec2(128, 128) * SCALE,
+ }
+ ),
+ .glow_end = add_component<Sprite>(
+ sprite.glow_start.source,
+ Sprite::Data {
+ .flip = {true, true},
+ .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
+ .order_in_layer = -1,
+ .size = vec2(128, 128) * SCALE,
+ }
+ ),
+ .beam = add_component<Sprite>(
+ Asset {"asset/obstacles/zapper/regular_zappers/zapEffect.png"},
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
+ .order_in_layer = 0,
+ .size = vec2(0, 40 * SCALE),
+ .angle_offset = 90,
+ }
+ ),
+ },
+ animator {
+ .orb_start = add_component<Animator>(
+ sprite.orb_start, ivec2(62, 42), uvec2(4, 1),
+ Animator::Data {
+ .fps = 10,
+ .looping = true,
+ }
+ ),
+ .orb_end = add_component<Animator>(
+ sprite.orb_end, ivec2(62, 42), uvec2(4, 1), animator.orb_start.data
+ ),
+ .glow_start = add_component<Animator>(
+ sprite.glow_start, ivec2(128, 128), uvec2(16, 1),
+ Animator::Data {
+ .fps = 30,
+ .looping = true,
+ }
+ ),
+ .glow_end = add_component<Animator>(
+ sprite.glow_end, ivec2(128, 128), uvec2(16, 1), animator.glow_start.data
+ ),
+ },
+ body {add_component<Rigidbody>(Rigidbody::Data {
+ .body_type = Rigidbody::BodyType::KINEMATIC,
+ .kinematic_collision = false,
+ })},
+ collider {add_component<BoxCollider>(vec2(0, 0))} {
+ this->place(this->transform.position, 0, 300);
+}
+
+void ZapperObject::place(const crepe::vec2 & position, float rotation, float length) {
+ this->transform.position = position;
+ this->transform.rotation = rotation;
+
+ vec2 offset = vec2(0, 1) * length / 2;
+
+ this->sprite.orb_start.data.position_offset = offset;
+ this->sprite.glow_start.data.position_offset = offset;
+ this->sprite.orb_end.data.position_offset = -offset;
+ this->sprite.glow_end.data.position_offset = -offset;
+
+ this->sprite.beam.data.size.x = length;
+
+ this->collider.dimensions = offset.rotate(rotation) * 2 + vec2(30, 30) * SCALE;
+}
diff --git a/game/prefab/ZapperObject.h b/game/prefab/ZapperObject.h
new file mode 100644
index 0000000..c43af67
--- /dev/null
+++ b/game/prefab/ZapperObject.h
@@ -0,0 +1,37 @@
+#pragma once
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Sprite.h>
+
+class ZapperObject : public crepe::GameObject {
+public:
+ ZapperObject(crepe::GameObject &&);
+
+public:
+ struct {
+ crepe::Sprite & orb_start;
+ crepe::Sprite & orb_end;
+ crepe::Sprite & glow_start;
+ crepe::Sprite & glow_end;
+ crepe::Sprite & beam;
+ } sprite;
+
+ struct {
+ crepe::Animator & orb_start;
+ crepe::Animator & orb_end;
+ crepe::Animator & glow_start;
+ crepe::Animator & glow_end;
+ } animator;
+
+ crepe::Rigidbody & body;
+ crepe::BoxCollider & collider;
+
+private:
+ static constexpr float SCALE = 0.8;
+
+public:
+ void place(const crepe::vec2 & position, float rotation, float length);
+};
diff --git a/game/util/scrollgen b/game/util/scrollgen
new file mode 100755
index 0000000..0389107
--- /dev/null
+++ b/game/util/scrollgen
@@ -0,0 +1,36 @@
+#!/bin/sh
+INPUT="$1"
+FRAMES="$2"
+
+die() {
+ echo "$@"
+ exit 1
+}
+check_command() {
+ cmd="$1"
+ command -v "$cmd" > /dev/null || die "command '$cmd' not found"
+}
+
+check_command magick
+check_command identify
+[ "$#" -eq 2 ] || die "usage: $0 <input image> <frame count>"
+[ -e "$INPUT" ] || die "file not found: $INPUT"
+[ "$FRAMES" -gt 0 ] || die "invalid frame count: $FRAMES"
+
+tile_width=$(identify -format "%w" "$INPUT")
+tile_height=$(identify -format "%h" "$INPUT")
+
+OUTPUT="$INPUT.scroll.png"
+magick -size "${tile_width}x$(( $tile_height * $FRAMES ))" 'xc:#ff00ff00' "$OUTPUT"
+
+for i in $(seq 0 $(( $FRAMES - 1 ))); do
+ offset_x=$(( $tile_width * $i / $FRAMES ))
+ offset_y=$(( i * $tile_height ))
+
+ magick "$OUTPUT" "$INPUT" -geometry "+${offset_x}+${offset_y}" -composite "$OUTPUT"
+ magick "$OUTPUT" "$INPUT" -geometry "+$(( $offset_x - $tile_width ))+${offset_y}" -composite "$OUTPUT"
+ echo "+${offset_x}+${offset_y}"
+done
+
+# magick -size ${total_width}x${sprite_height} xc:none canvas.png
+