diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/CMakeLists.txt | 2 | ||||
-rw-r--r-- | game/enemy/EnemyPool.cpp | 7 | ||||
-rw-r--r-- | game/enemy/EnemyPool.h | 10 | ||||
-rw-r--r-- | game/enemy/EnemyScript.cpp | 0 | ||||
-rw-r--r-- | game/enemy/EnemyScript.h | 7 | ||||
-rw-r--r-- | game/enemy/EnemySubScene.cpp | 76 | ||||
-rw-r--r-- | game/enemy/EnemySubScene.h | 10 |
7 files changed, 112 insertions, 0 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index 8e3692b..819b88c 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -9,6 +9,8 @@ project(game C CXX) add_subdirectory(../src crepe) add_executable(main + enemy/EnemyPool.cpp + enemy/EnemySubScene.cpp background/AquariumSubScene.cpp background/BackgroundSubScene.cpp background/ForestParallaxScript.cpp diff --git a/game/enemy/EnemyPool.cpp b/game/enemy/EnemyPool.cpp new file mode 100644 index 0000000..b5160db --- /dev/null +++ b/game/enemy/EnemyPool.cpp @@ -0,0 +1,7 @@ +#include "EnemySubScene.h" +#include "EnemyPool.h" +using namespace std; +void EnemyPool::create_enemies(crepe::Scene & scn) { + EnemySubScene enemy; + while(enemy.create(scn) < this->MAXIMUM_AMOUNT); +} diff --git a/game/enemy/EnemyPool.h b/game/enemy/EnemyPool.h new file mode 100644 index 0000000..e2b9ddd --- /dev/null +++ b/game/enemy/EnemyPool.h @@ -0,0 +1,10 @@ +#pragma once + +#include <crepe/api/Scene.h> + +class EnemyPool { +public: + void create_enemies(crepe::Scene & scn); +private: + static constexpr int MAXIMUM_AMOUNT = 100; +}; diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp new file mode 100644 index 0000000..e69de29 --- /dev/null +++ b/game/enemy/EnemyScript.cpp diff --git a/game/enemy/EnemyScript.h b/game/enemy/EnemyScript.h new file mode 100644 index 0000000..0ecf050 --- /dev/null +++ b/game/enemy/EnemyScript.h @@ -0,0 +1,7 @@ +#pragma once + +class EnemyScript : public crepe::Script { + void init() override; + void update() override; + void onCollide(const CollisionEvent & collisionData); +}; diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp new file mode 100644 index 0000000..4a567b9 --- /dev/null +++ b/game/enemy/EnemySubScene.cpp @@ -0,0 +1,76 @@ +#include <string> + +#include "EnemySubScene.h" +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/CircleCollider.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Animator.h> +#include <crepe/api/Sprite.h> +#include "../Config.h" +using namespace crepe; +using namespace std; +int EnemySubScene::create(Scene & scn){ + vec2 size = {20, 20}; + + static int coin_counter = 0; + string unique_name = "enemy_" + to_string(coin_counter++); + GameObject enemy = scn.new_object(unique_name.c_str(),"enemy",vec2{650,0},0,1); + enemy.add_component<Rigidbody>(Rigidbody::Data { + .gravity_scale = 0, + .body_type = Rigidbody::BodyType::DYNAMIC, + // .collision_layers + // = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER}, + .collision_layer = COLL_LAY_PLAYER, + }); + Asset enemy_body_asset {"asset/worker/worker1body.png"}; + enemy.add_component<BoxCollider>(vec2(50, 50)); + Sprite & enemy_body_sprite = enemy.add_component<Sprite>( + enemy_body_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 0, + .size = vec2(0, 50), + } + ); + enemy.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0)); + Asset enemy_head_asset {"asset/workers/worker1Head.png"}; + Sprite & enemy_head_sprite = enemy.add_component<Sprite>( + enemy_head_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 1, + .size = vec2(0, 50), + .position_offset = vec2(0, -20), + } + ); + enemy.add_component<Animator>( + enemy_head_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + enemy.add_component<CircleCollider>(25, vec2(0, -20)); + Asset enemy_jetpack_asset {"asset/barry/jetpackDefault.png"}; + Sprite & enemy_jetpack_sprite = enemy.add_component<Sprite>( + enemy_jetpack_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 2, + .size = vec2(0, 60), + .position_offset = vec2(-20, 0), + } + ); + enemy_jetpack_sprite.active = false; + enemy.add_component<Animator>( + enemy_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + return coin_counter; +} diff --git a/game/enemy/EnemySubScene.h b/game/enemy/EnemySubScene.h new file mode 100644 index 0000000..a24020b --- /dev/null +++ b/game/enemy/EnemySubScene.h @@ -0,0 +1,10 @@ +#pragma once + +namespace crepe { +class Scene; +} + +class EnemySubScene { +public: + int create(crepe::Scene & scn); +}; |