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-rw-r--r--game/CMakeLists.txt2
-rw-r--r--game/enemy/EnemyPool.cpp7
-rw-r--r--game/enemy/EnemyPool.h10
-rw-r--r--game/enemy/EnemyScript.cpp0
-rw-r--r--game/enemy/EnemyScript.h7
-rw-r--r--game/enemy/EnemySubScene.cpp76
-rw-r--r--game/enemy/EnemySubScene.h10
7 files changed, 112 insertions, 0 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index 8e3692b..819b88c 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -9,6 +9,8 @@ project(game C CXX)
add_subdirectory(../src crepe)
add_executable(main
+ enemy/EnemyPool.cpp
+ enemy/EnemySubScene.cpp
background/AquariumSubScene.cpp
background/BackgroundSubScene.cpp
background/ForestParallaxScript.cpp
diff --git a/game/enemy/EnemyPool.cpp b/game/enemy/EnemyPool.cpp
new file mode 100644
index 0000000..b5160db
--- /dev/null
+++ b/game/enemy/EnemyPool.cpp
@@ -0,0 +1,7 @@
+#include "EnemySubScene.h"
+#include "EnemyPool.h"
+using namespace std;
+void EnemyPool::create_enemies(crepe::Scene & scn) {
+ EnemySubScene enemy;
+ while(enemy.create(scn) < this->MAXIMUM_AMOUNT);
+}
diff --git a/game/enemy/EnemyPool.h b/game/enemy/EnemyPool.h
new file mode 100644
index 0000000..e2b9ddd
--- /dev/null
+++ b/game/enemy/EnemyPool.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+
+class EnemyPool {
+public:
+ void create_enemies(crepe::Scene & scn);
+private:
+ static constexpr int MAXIMUM_AMOUNT = 100;
+};
diff --git a/game/enemy/EnemyScript.cpp b/game/enemy/EnemyScript.cpp
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/game/enemy/EnemyScript.cpp
diff --git a/game/enemy/EnemyScript.h b/game/enemy/EnemyScript.h
new file mode 100644
index 0000000..0ecf050
--- /dev/null
+++ b/game/enemy/EnemyScript.h
@@ -0,0 +1,7 @@
+#pragma once
+
+class EnemyScript : public crepe::Script {
+ void init() override;
+ void update() override;
+ void onCollide(const CollisionEvent & collisionData);
+};
diff --git a/game/enemy/EnemySubScene.cpp b/game/enemy/EnemySubScene.cpp
new file mode 100644
index 0000000..4a567b9
--- /dev/null
+++ b/game/enemy/EnemySubScene.cpp
@@ -0,0 +1,76 @@
+#include <string>
+
+#include "EnemySubScene.h"
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/CircleCollider.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Animator.h>
+#include <crepe/api/Sprite.h>
+#include "../Config.h"
+using namespace crepe;
+using namespace std;
+int EnemySubScene::create(Scene & scn){
+ vec2 size = {20, 20};
+
+ static int coin_counter = 0;
+ string unique_name = "enemy_" + to_string(coin_counter++);
+ GameObject enemy = scn.new_object(unique_name.c_str(),"enemy",vec2{650,0},0,1);
+ enemy.add_component<Rigidbody>(Rigidbody::Data {
+ .gravity_scale = 0,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ // .collision_layers
+ // = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER},
+ .collision_layer = COLL_LAY_PLAYER,
+ });
+ Asset enemy_body_asset {"asset/worker/worker1body.png"};
+ enemy.add_component<BoxCollider>(vec2(50, 50));
+ Sprite & enemy_body_sprite = enemy.add_component<Sprite>(
+ enemy_body_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 0,
+ .size = vec2(0, 50),
+ }
+ );
+ enemy.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0));
+ Asset enemy_head_asset {"asset/workers/worker1Head.png"};
+ Sprite & enemy_head_sprite = enemy.add_component<Sprite>(
+ enemy_head_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 1,
+ .size = vec2(0, 50),
+ .position_offset = vec2(0, -20),
+ }
+ );
+ enemy.add_component<Animator>(
+ enemy_head_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ );
+ enemy.add_component<CircleCollider>(25, vec2(0, -20));
+ Asset enemy_jetpack_asset {"asset/barry/jetpackDefault.png"};
+ Sprite & enemy_jetpack_sprite = enemy.add_component<Sprite>(
+ enemy_jetpack_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 2,
+ .size = vec2(0, 60),
+ .position_offset = vec2(-20, 0),
+ }
+ );
+ enemy_jetpack_sprite.active = false;
+ enemy.add_component<Animator>(
+ enemy_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ );
+ return coin_counter;
+}
diff --git a/game/enemy/EnemySubScene.h b/game/enemy/EnemySubScene.h
new file mode 100644
index 0000000..a24020b
--- /dev/null
+++ b/game/enemy/EnemySubScene.h
@@ -0,0 +1,10 @@
+#pragma once
+
+namespace crepe {
+class Scene;
+}
+
+class EnemySubScene {
+public:
+ int create(crepe::Scene & scn);
+};