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-rw-r--r--game/coins/CoinScript.cpp8
-rw-r--r--game/coins/CoinSubScene.cpp2
2 files changed, 9 insertions, 1 deletions
diff --git a/game/coins/CoinScript.cpp b/game/coins/CoinScript.cpp
index 90150b6..c5ca62c 100644
--- a/game/coins/CoinScript.cpp
+++ b/game/coins/CoinScript.cpp
@@ -5,6 +5,7 @@
#include "../Config.h"
#include "../hud/HudScript.h"
+#include <crepe/api/AudioSource.h>
#include <crepe/api/CircleCollider.h>
#include <crepe/api/Sprite.h>
@@ -29,6 +30,13 @@ bool CoinScript::on_collision(const CollisionEvent & collisionData) {
.active
= false;
this->amount++;
+
+ AudioSource & audio = this->get_components_by_id<AudioSource>(
+ collisionData.info.other.metadata.game_object_id
+ )
+ .front();
+ audio.play();
+
return false;
}
diff --git a/game/coins/CoinSubScene.cpp b/game/coins/CoinSubScene.cpp
index 2c9feb6..3bd6641 100644
--- a/game/coins/CoinSubScene.cpp
+++ b/game/coins/CoinSubScene.cpp
@@ -39,6 +39,6 @@ int CoinSubScene::create(Scene & scn, int coin_counter) {
.looping = true,
}
);
- coin.add_component<AudioSource>(Asset {"asset/sfx/coin_pickup_1.ogg"});
+ coin.add_component<AudioSource>(Asset {"asset/sfx/coin_pickup_1.ogg"}).volume = 3;
return coin_counter;
}