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-rw-r--r--game/hud/SpeedScript.cpp6
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.cpp2
2 files changed, 7 insertions, 1 deletions
diff --git a/game/hud/SpeedScript.cpp b/game/hud/SpeedScript.cpp
index 906a38f..2ced47a 100644
--- a/game/hud/SpeedScript.cpp
+++ b/game/hud/SpeedScript.cpp
@@ -1,5 +1,7 @@
#include "SpeedScript.h"
+#include "../Events.h"
+#include "api/BehaviorScript.h"
#include <crepe/api/Event.h>
#include <crepe/api/KeyCodes.h>
#include <crepe/manager/LoopTimerManager.h>
@@ -21,6 +23,10 @@ void SpeedScript::init() {
return true;
});
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e) {
+ this->get_component<BehaviorScript>().active = false;
+ return false;
+ });
}
void SpeedScript::fixed_update(crepe::duration_t dt) {
diff --git a/game/menus/mainmenu/TransitionStartSubScript.cpp b/game/menus/mainmenu/TransitionStartSubScript.cpp
index 63723cf..f737f7f 100644
--- a/game/menus/mainmenu/TransitionStartSubScript.cpp
+++ b/game/menus/mainmenu/TransitionStartSubScript.cpp
@@ -6,7 +6,7 @@ using namespace crepe;
using namespace std;
void TransitionStartSubScript::fixed_update(crepe::duration_t dt) {
- if (this->get_key_state(Keycode::ENTER) && this->transition == false)
+ if (this->get_key_state(Keycode::SPACE) && this->transition == false)
this->transition = true;
}