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-rw-r--r--game/GameScene.cpp2
-rw-r--r--game/prefab/ZapperPoolSubScene.cpp1
2 files changed, 0 insertions, 3 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index 4cb3671..34b0fcb 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -46,8 +46,6 @@ using namespace crepe;
using namespace std;
void GameScene::load_scene() {
- logf(Log::DEBUG, "Loading (main) GameScene...");
-
BackgroundSubScene background(*this);
GameObject camera = new_object(CAMERA_NAME, "camera", vec2(650, 0));
diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp
index 8422b8c..a52aa75 100644
--- a/game/prefab/ZapperPoolSubScene.cpp
+++ b/game/prefab/ZapperPoolSubScene.cpp
@@ -9,7 +9,6 @@ using namespace std;
ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)
: controller {scene.new_object("controller")} {
- Log::logf(Log::DEBUG, "Building zapper pool...");
vector<ZapperObject> pool;
for (size_t i = 0; i < this->POOL_SIZE; i++)
pool.emplace_back(scene.new_object("zapper", "zapper"));