diff options
Diffstat (limited to 'game')
-rw-r--r-- | game/GameScene.cpp | 2 | ||||
-rw-r--r-- | game/prefab/ZapperPoolSubScene.cpp | 1 |
2 files changed, 0 insertions, 3 deletions
diff --git a/game/GameScene.cpp b/game/GameScene.cpp index 4cb3671..34b0fcb 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -46,8 +46,6 @@ using namespace crepe; using namespace std; void GameScene::load_scene() { - logf(Log::DEBUG, "Loading (main) GameScene..."); - BackgroundSubScene background(*this); GameObject camera = new_object(CAMERA_NAME, "camera", vec2(650, 0)); diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp index 8422b8c..a52aa75 100644 --- a/game/prefab/ZapperPoolSubScene.cpp +++ b/game/prefab/ZapperPoolSubScene.cpp @@ -9,7 +9,6 @@ using namespace std; ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene) : controller {scene.new_object("controller")} { - Log::logf(Log::DEBUG, "Building zapper pool..."); vector<ZapperObject> pool; for (size_t i = 0; i < this->POOL_SIZE; i++) pool.emplace_back(scene.new_object("zapper", "zapper")); |