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-rw-r--r--game/scheduler/ObjectsScheduler.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/game/scheduler/ObjectsScheduler.cpp b/game/scheduler/ObjectsScheduler.cpp
index a802806..8415ef8 100644
--- a/game/scheduler/ObjectsScheduler.cpp
+++ b/game/scheduler/ObjectsScheduler.cpp
@@ -4,8 +4,8 @@
#include "../Config.h"
#include "../Random.h"
-#include "../missile/SpawnEvent.h"
#include "../enemy/EnemyScript.h"
+#include "../missile/SpawnEvent.h"
#include "api/Rigidbody.h"
#include "api/Transform.h"
#include "enemy/BattleScript.h"
@@ -16,23 +16,23 @@ void ObjectsScheduler::preset_0() {
trigger_event<MissileSpawnEvent>(MissileSpawnEvent {});
trigger_event<MissileSpawnEvent>(MissileSpawnEvent {});
this->trigger_event<BattleStartEvent>(BattleStartEvent {
- .num_enemies = Random::i(3,1),
+ .num_enemies = Random::i(3, 1),
.battle = false,
});
}
-void ObjectsScheduler::preset_1() {
- trigger_event<MissileSpawnEvent>(MissileSpawnEvent {});
+void ObjectsScheduler::preset_1() {
+ trigger_event<MissileSpawnEvent>(MissileSpawnEvent {});
this->trigger_event<BattleStartEvent>(BattleStartEvent {
- .num_enemies = Random::i(4,1),
+ .num_enemies = Random::i(4, 1),
.battle = false,
- });
+ });
}
-void ObjectsScheduler::preset_2() {
+void ObjectsScheduler::preset_2() {
trigger_event<CreateZapperEvent>(CreateZapperEvent {});
this->trigger_event<BattleStartEvent>(BattleStartEvent {
- .num_enemies = Random::i(2,1),
+ .num_enemies = Random::i(2, 1),
.battle = false,
- });
+ });
}
void ObjectsScheduler::preset_3() { trigger_event<CreateZapperEvent>(CreateZapperEvent {}); }
void ObjectsScheduler::preset_4() {}
@@ -42,7 +42,7 @@ void ObjectsScheduler::boss_fight_1() {
this->trigger_event<BattleStartEvent>(BattleStartEvent {
.num_enemies = 7,
.battle = true,
- });
+ });
RefVector<Rigidbody> rb_back_forest
= this->get_components_by_tag<Rigidbody>("forest_background");