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-rw-r--r--game/scheduler/ObjectsScheduler.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/game/scheduler/ObjectsScheduler.cpp b/game/scheduler/ObjectsScheduler.cpp
new file mode 100644
index 0000000..f354e70
--- /dev/null
+++ b/game/scheduler/ObjectsScheduler.cpp
@@ -0,0 +1,41 @@
+
+
+#include "ObjectsScheduler.h"
+
+#include "../Random.h"
+#include "../missile/SpawnEvent.h"
+#include "api/Transform.h"
+#include <iostream>
+
+using namespace crepe;
+
+void ObjectsScheduler::preset_0() { trigger_event<MissileSpawnEvent>(MissileSpawnEvent {}); }
+void ObjectsScheduler::preset_1() { trigger_event<MissileSpawnEvent>(MissileSpawnEvent {}); }
+void ObjectsScheduler::preset_2() {}
+void ObjectsScheduler::preset_3() {}
+void ObjectsScheduler::preset_4() {}
+void ObjectsScheduler::boss_fight_1() { std::cout << "Boss fight" << std::endl; }
+
+void ObjectsScheduler::init() {
+ this->obstacles.push_back([this]() { preset_0(); });
+ this->obstacles.push_back([this]() { preset_1(); });
+ this->obstacles.push_back([this]() { boss_fight_1(); });
+
+ // subscribe to battlewonevent
+}
+
+void ObjectsScheduler::fixed_update(duration_t dt) {
+ int pos_x
+ = (int) this->get_components_by_name<Transform>("camera").front().get().position.x;
+
+ int boss_check = (pos_x - this->start_offset) / this->boss_fight_interval;
+ if (boss_check > this->last_boss_check) {
+ this->obstacles[2]();
+ this->last_boss_check = boss_check;
+ }
+ int obstacle_check = (pos_x - this->start_offset) / this->obstacle_interval;
+ if (obstacle_check > this->last_obstacle_check) {
+ this->obstacles[Random::i(this->obstacles.size() - 1, 0)]();
+ this->last_obstacle_check = obstacle_check;
+ }
+}