diff options
Diffstat (limited to 'game/scheduler/ObjectsScheduler.cpp')
-rw-r--r-- | game/scheduler/ObjectsScheduler.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/game/scheduler/ObjectsScheduler.cpp b/game/scheduler/ObjectsScheduler.cpp index 02d84c1..fca8fa2 100644 --- a/game/scheduler/ObjectsScheduler.cpp +++ b/game/scheduler/ObjectsScheduler.cpp @@ -2,8 +2,8 @@ #include "ObjectsScheduler.h" -#include "../Random.h" #include "../Config.h" +#include "../Random.h" #include "../missile/SpawnEvent.h" #include "api/Rigidbody.h" #include "api/Transform.h" @@ -16,15 +16,17 @@ void ObjectsScheduler::preset_1() { trigger_event<MissileSpawnEvent>(MissileSpaw void ObjectsScheduler::preset_2() { trigger_event<CreateZapperEvent>(CreateZapperEvent {}); } void ObjectsScheduler::preset_3() {} void ObjectsScheduler::preset_4() {} -void ObjectsScheduler::boss_fight_1() { +void ObjectsScheduler::boss_fight_1() { this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x = 0; this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x = 0; - this->trigger_event<BattleStartEvent>(BattleStartEvent{.num_enemies = 2}); + this->trigger_event<BattleStartEvent>(BattleStartEvent {.num_enemies = 2}); } bool ObjectsScheduler::boss_fight_1_event() { - this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x = PLAYER_SPEED * 0.02; - this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x = PLAYER_SPEED * 0.02; + this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x + = PLAYER_SPEED * 0.02; + this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x + = PLAYER_SPEED * 0.02; return false; } |