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-rw-r--r--game/scheduler/ObjectsScheduler.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/game/scheduler/ObjectsScheduler.cpp b/game/scheduler/ObjectsScheduler.cpp
index f354e70..21465e3 100644
--- a/game/scheduler/ObjectsScheduler.cpp
+++ b/game/scheduler/ObjectsScheduler.cpp
@@ -5,13 +5,13 @@
#include "../Random.h"
#include "../missile/SpawnEvent.h"
#include "api/Transform.h"
+#include "prefab/ZapperPoolSubScene.h"
#include <iostream>
using namespace crepe;
-
void ObjectsScheduler::preset_0() { trigger_event<MissileSpawnEvent>(MissileSpawnEvent {}); }
void ObjectsScheduler::preset_1() { trigger_event<MissileSpawnEvent>(MissileSpawnEvent {}); }
-void ObjectsScheduler::preset_2() {}
+void ObjectsScheduler::preset_2() { trigger_event<CreateZapperEvent>(CreateZapperEvent {}); }
void ObjectsScheduler::preset_3() {}
void ObjectsScheduler::preset_4() {}
void ObjectsScheduler::boss_fight_1() { std::cout << "Boss fight" << std::endl; }
@@ -19,6 +19,8 @@ void ObjectsScheduler::boss_fight_1() { std::cout << "Boss fight" << std::endl;
void ObjectsScheduler::init() {
this->obstacles.push_back([this]() { preset_0(); });
this->obstacles.push_back([this]() { preset_1(); });
+ this->obstacles.push_back([this]() { preset_2(); });
+
this->obstacles.push_back([this]() { boss_fight_1(); });
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