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-rw-r--r--game/scheduler/ObjectsScheduler.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/game/scheduler/ObjectsScheduler.cpp b/game/scheduler/ObjectsScheduler.cpp
index 11bb111..02d84c1 100644
--- a/game/scheduler/ObjectsScheduler.cpp
+++ b/game/scheduler/ObjectsScheduler.cpp
@@ -9,7 +9,6 @@
#include "api/Transform.h"
#include "enemy/BattleScript.h"
#include "prefab/ZapperPoolSubScene.h"
-#include <iostream>
using namespace crepe;
void ObjectsScheduler::preset_0() { trigger_event<MissileSpawnEvent>(MissileSpawnEvent {}); }
@@ -20,13 +19,12 @@ void ObjectsScheduler::preset_4() {}
void ObjectsScheduler::boss_fight_1() {
this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x = 0;
this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x = 0;
-
- this->trigger_event<BattleStartEvent>(BattleStartEvent{.num_enemies = 5});
+ this->trigger_event<BattleStartEvent>(BattleStartEvent{.num_enemies = 2});
}
bool ObjectsScheduler::boss_fight_1_event() {
- this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x = PLAYER_SPEED;
- this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x = PLAYER_SPEED;
+ this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x = PLAYER_SPEED * 0.02;
+ this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x = PLAYER_SPEED * 0.02;
return false;
}