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path: root/game/preview/PrevPlayerSubScene.cpp
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Diffstat (limited to 'game/preview/PrevPlayerSubScene.cpp')
-rw-r--r--game/preview/PrevPlayerSubScene.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/game/preview/PrevPlayerSubScene.cpp b/game/preview/PrevPlayerSubScene.cpp
index b59a0af..9ff111c 100644
--- a/game/preview/PrevPlayerSubScene.cpp
+++ b/game/preview/PrevPlayerSubScene.cpp
@@ -16,13 +16,8 @@
using namespace crepe;
PrevPlayerSubScene::PrevPlayerSubScene(Scene & scn) {
- auto & savemgr = scn.get_save_manager();
- ValueBroker player_x = savemgr.get<float>("player_x", 500);
- ValueBroker player_y = savemgr.get<float>("player_y", -100);
-
- GameObject player
- = scn.new_object("player", "TAG", vec2 {player_x.get(), player_y.get()}, 0, 1);
+ GameObject player = scn.new_object("player", "player", vec2 {800, -100}, 0, 1);
Asset player_body_asset {"asset/barry/defaultBody.png"};
Sprite & player_body_sprite = player.add_component<Sprite>(
player_body_asset,
@@ -75,10 +70,10 @@ PrevPlayerSubScene::PrevPlayerSubScene(Scene & scn) {
}
);
player.add_component<Rigidbody>(Rigidbody::Data {
- .gravity_scale = 20,
+ .gravity_scale = 1,
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = vec2(100, 0),
- .collision_layers = {COLL_LAY_BOT_TOP},
+ .collision_layers = {COLL_LAY_BOT_TOP, 100},
.collision_layer = COLL_LAY_PLAYER,
});
player.add_component<BoxCollider>(vec2(50, 50));