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path: root/game/preview/PrevPlayerSubScene.cpp
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Diffstat (limited to 'game/preview/PrevPlayerSubScene.cpp')
-rw-r--r--game/preview/PrevPlayerSubScene.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/game/preview/PrevPlayerSubScene.cpp b/game/preview/PrevPlayerSubScene.cpp
index 2403551..074cfb4 100644
--- a/game/preview/PrevPlayerSubScene.cpp
+++ b/game/preview/PrevPlayerSubScene.cpp
@@ -79,7 +79,8 @@ PrevPlayerSubScene::PrevPlayerSubScene(Scene & scn) {
player.add_component<BoxCollider>(vec2(40, 50));
player.add_component<BehaviorScript>().set_script<PrevPlayerScript>();
- AudioSource & audio = player.add_component<AudioSource>(Asset {"asset/music/level.ogg"});
+ GameObject music = scn.new_object("background_music", "background_music");
+ AudioSource & audio = music.add_component<AudioSource>(Asset {"asset/music/level.ogg"});
audio.loop = true;
audio.play_on_awake = true;
audio.active = false;