diff options
Diffstat (limited to 'game/prefab')
-rw-r--r-- | game/prefab/CMakeLists.txt | 2 | ||||
-rw-r--r-- | game/prefab/ZapperObject.cpp | 84 | ||||
-rw-r--r-- | game/prefab/ZapperObject.h | 32 | ||||
-rw-r--r-- | game/prefab/ZapperScript.cpp | 23 | ||||
-rw-r--r-- | game/prefab/ZapperScript.h | 18 |
5 files changed, 158 insertions, 1 deletions
diff --git a/game/prefab/CMakeLists.txt b/game/prefab/CMakeLists.txt index a588090..03084e4 100644 --- a/game/prefab/CMakeLists.txt +++ b/game/prefab/CMakeLists.txt @@ -1,5 +1,7 @@ target_sources(main PUBLIC PlayerObject.cpp PlayerScript.cpp + ZapperObject.cpp + ZapperScript.cpp ) diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp new file mode 100644 index 0000000..2791162 --- /dev/null +++ b/game/prefab/ZapperObject.cpp @@ -0,0 +1,84 @@ +#include "Config.h" +#include "ZapperObject.h" +#include "ZapperScript.h" + +using namespace crepe; + +ZapperObject::ZapperObject(crepe::GameObject && base) + : GameObject(std::move(base)), + sprite { + .orb_start = add_component<Sprite>( + Asset {"asset/obstacles/zapper/orbAnim.png"}, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .order_in_layer = 1, + .size = vec2{0, 1} * SCALE, + .position_offset = {0, 100}, + } + ), + .orb_end = add_component<Sprite>( + sprite.orb_start.source, + Sprite::Data { + .flip = {true, true}, + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .order_in_layer = 1, + .size = vec2{0, 1} * SCALE, + .position_offset = {0, -100}, + } + ), + .glow_start = add_component<Sprite>( + Asset {"asset/obstacles/zapper/regular_zappers/glow.png"}, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .order_in_layer = -1, + .size = vec2{2, 2} * SCALE, + .position_offset = {0, 100}, + } + ), + .glow_end = add_component<Sprite>( + sprite.glow_start.source, + Sprite::Data { + .flip = {true, true}, + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .order_in_layer = -1, + .size = vec2{2, 2} * SCALE, + .position_offset = {0, -100}, + } + ), + .beam = add_component<Sprite>( + Asset {"asset/obstacles/zapper/regular_zappers/zapEffect.png"}, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .order_in_layer = 0, + .size = vec2{200, 50}, + .angle_offset = 90, + } + ), + }, + animator { + .orb_start = add_component<Animator>( + sprite.orb_start, ivec2(62, 42), uvec2(4, 1), + Animator::Data { + .fps = 10, + .looping = true, + } + ), + .orb_end = add_component<Animator>( + sprite.orb_end, ivec2(62, 42), uvec2(4, 1), + animator.orb_start.data + ), + .glow_start = add_component<Animator>( + sprite.glow_start, ivec2(128, 128), uvec2(4, 4), + Animator::Data { + .fps = 30, + .looping = true, + } + ), + .glow_end = add_component<Animator>( + sprite.glow_end, ivec2(128, 128), uvec2(4, 4), + animator.glow_start.data + ), + }, + controller(add_component<BehaviorScript>().set_script<ZapperScript>(*this)) +{ } + diff --git a/game/prefab/ZapperObject.h b/game/prefab/ZapperObject.h index 1f32cd7..6b68146 100644 --- a/game/prefab/ZapperObject.h +++ b/game/prefab/ZapperObject.h @@ -1,7 +1,37 @@ #pragma once +#include <crepe/api/Animator.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/BoxCollider.h> #include <crepe/api/GameObject.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> class ZapperObject : public crepe::GameObject { - // afsd +public: + ZapperObject(crepe::GameObject &&); + +public: + struct { + crepe::Sprite & orb_start; + crepe::Sprite & orb_end; + crepe::Sprite & glow_start; + crepe::Sprite & glow_end; + crepe::Sprite & beam; + } sprite; + + struct { + crepe::Animator & orb_start; + crepe::Animator & orb_end; + crepe::Animator & glow_start; + crepe::Animator & glow_end; + } animator; + + // crepe::Rigidbody & body; + // crepe::BoxCollider & collider; + crepe::BehaviorScript & controller; + +private: + static constexpr int SCALE = 60; }; + diff --git a/game/prefab/ZapperScript.cpp b/game/prefab/ZapperScript.cpp new file mode 100644 index 0000000..b9b24be --- /dev/null +++ b/game/prefab/ZapperScript.cpp @@ -0,0 +1,23 @@ +#include <crepe/api/Rigidbody.h> +#include <cassert> + +#include "ZapperScript.h" + +using namespace crepe; +using namespace std; + +ZapperScript::ZapperScript(const ZapperObject & zapper) : zapper(zapper) { } + +void ZapperScript::init() { + zapper.sprite.beam.mask = { + .w = 350, + .h = 117, + .x = 0, + .y = 0, + }; +} + +void ZapperScript::frame_update(duration_t delta_time) { + zapper.sprite.beam.mask.x += 4; +} + diff --git a/game/prefab/ZapperScript.h b/game/prefab/ZapperScript.h new file mode 100644 index 0000000..5a960df --- /dev/null +++ b/game/prefab/ZapperScript.h @@ -0,0 +1,18 @@ +#pragma once + +#include <crepe/api/Script.h> + +#include "ZapperObject.h" + +class ZapperScript : public crepe::Script { +public: + ZapperScript(const ZapperObject & zapper); + +protected: + void init(); + void frame_update(crepe::duration_t delta_time); + +protected: + ZapperObject zapper; +}; + |