diff options
Diffstat (limited to 'game/prefab')
-rw-r--r-- | game/prefab/ZapperObject.cpp | 4 | ||||
-rw-r--r-- | game/prefab/ZapperPoolScript.cpp | 27 | ||||
-rw-r--r-- | game/prefab/ZapperPoolScript.h | 4 | ||||
-rw-r--r-- | game/prefab/ZapperPoolSubScene.cpp | 5 | ||||
-rw-r--r-- | game/prefab/ZapperPoolSubScene.h | 4 |
5 files changed, 20 insertions, 24 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp index 0a290e0..24bbbd2 100644 --- a/game/prefab/ZapperObject.cpp +++ b/game/prefab/ZapperObject.cpp @@ -81,12 +81,9 @@ ZapperObject::ZapperObject(crepe::GameObject && base) })}, collider {add_component<BoxCollider>(vec2(0, 0))} { this->set_active(false); - Log::logf(Log::DEBUG, "Creating zapper"); } void ZapperObject::place(const crepe::vec2 & position, float rotation, float length) { - Log::logf(Log::DEBUG, "Placing zapper [position = {}, rotation = {}, length = {}]", position, rotation, length); - this->transform.position = position; this->transform.rotation = rotation; @@ -119,4 +116,3 @@ void ZapperObject::set_active(bool active) { this->active = active; } - diff --git a/game/prefab/ZapperPoolScript.cpp b/game/prefab/ZapperPoolScript.cpp index b9b2a76..b832ddd 100644 --- a/game/prefab/ZapperPoolScript.cpp +++ b/game/prefab/ZapperPoolScript.cpp @@ -23,36 +23,38 @@ void ZapperPoolScript::init() { } void ZapperPoolScript::fixed_update(crepe::duration_t) { - float threshold = camera_transform->position.x - camera_camera->viewport_size.x / 2 - OFFSCREEN_MARGIN; + float threshold + = camera_transform->position.x - camera_camera->viewport_size.x / 2 - OFFSCREEN_MARGIN; for (ZapperObject & zapper : this->pool) { if (!zapper.active) continue; - if (zapper.transform.position.x < threshold) - zapper.set_active(false); + if (zapper.transform.position.x < threshold) zapper.set_active(false); } } void ZapperPoolScript::spawn_random() { OptionalRef<ZapperObject> zapper = this->get_next_zapper(); if (!zapper) return; // pool exhausted - - vec2 pos = { - .x = camera_transform->position.x + camera_camera->viewport_size.x / 2 + OFFSCREEN_MARGIN, - .y = Random::f(0.5, -0.5) * HALLWAY_HEIGHT, - }; bool horizontal = Random::b(); + vec2 pos; float rotation, length; + pos.x + = camera_transform->position.x + camera_camera->viewport_size.x / 2 + OFFSCREEN_MARGIN; if (horizontal) { rotation = 90; length = Random::f(400, 200); + pos.y = Random::f(0.5, -0.5) * HALLWAY_HEIGHT; + // align zapper to right edge of camera + pos.x -= MAX_LENGTH - (length / 2); } else { rotation = 0; - length = Random::f(200, 50); - if (abs(pos.y) + length / 2 > HALLWAY_HEIGHT / 2) { - // TODO: fix offset - } + length = Random::f(200, 75); + // ensure zapper doesn't crash into ceiling or floor + pos.y = Random::f(0.5, -0.5) * (HALLWAY_HEIGHT - length); + // align zapper to right edge of camera + pos.x -= MAX_LENGTH; } zapper->place(pos, rotation, length); @@ -66,4 +68,3 @@ OptionalRef<ZapperObject> ZapperPoolScript::get_next_zapper() { } return {}; } - diff --git a/game/prefab/ZapperPoolScript.h b/game/prefab/ZapperPoolScript.h index 6aee8b2..2208c80 100644 --- a/game/prefab/ZapperPoolScript.h +++ b/game/prefab/ZapperPoolScript.h @@ -28,6 +28,6 @@ private: void spawn_random(); private: - static constexpr float OFFSCREEN_MARGIN = 40; + static constexpr float MAX_LENGTH = 400; + static constexpr float OFFSCREEN_MARGIN = 50 + MAX_LENGTH; }; - diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp index e341090..8422b8c 100644 --- a/game/prefab/ZapperPoolSubScene.cpp +++ b/game/prefab/ZapperPoolSubScene.cpp @@ -1,13 +1,13 @@ #include <crepe/api/BehaviorScript.h> -#include "ZapperPoolSubScene.h" #include "ZapperPoolScript.h" +#include "ZapperPoolSubScene.h" using namespace crepe; using namespace std; ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene) - : controller { scene.new_object("controller") } { + : controller {scene.new_object("controller")} { Log::logf(Log::DEBUG, "Building zapper pool..."); vector<ZapperObject> pool; @@ -16,4 +16,3 @@ ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene) BehaviorScript & behavior = this->controller.add_component<BehaviorScript>(); behavior.set_script<ZapperPoolScript>(std::move(pool)); } - diff --git a/game/prefab/ZapperPoolSubScene.h b/game/prefab/ZapperPoolSubScene.h index f930e22..6f6e297 100644 --- a/game/prefab/ZapperPoolSubScene.h +++ b/game/prefab/ZapperPoolSubScene.h @@ -1,8 +1,8 @@ #pragma once -#include <crepe/api/Scene.h> -#include <crepe/api/GameObject.h> #include <crepe/api/Event.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> #include <crepe/util/OptionalRef.h> class CreateZapperEvent : public crepe::Event {}; |