diff options
Diffstat (limited to 'game/prefab/ZapperPoolScript.cpp')
-rw-r--r-- | game/prefab/ZapperPoolScript.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/game/prefab/ZapperPoolScript.cpp b/game/prefab/ZapperPoolScript.cpp index 812024b..e201149 100644 --- a/game/prefab/ZapperPoolScript.cpp +++ b/game/prefab/ZapperPoolScript.cpp @@ -23,10 +23,11 @@ void ZapperPoolScript::init() { } void ZapperPoolScript::fixed_update(crepe::duration_t) { + float threshold = camera_transform->position.x - camera_camera->viewport_size.x / 2 - OFFSCREEN_MARGIN; for (ZapperObject & zapper : this->pool) { if (!zapper.active) continue; - if (zapper.transform.position.x < camera_transform->position.x) + if (zapper.transform.position.x < threshold) zapper.set_active(false); } @@ -40,11 +41,16 @@ void ZapperPoolScript::spawn_random() { if (!zapper) return; // pool exhausted vec2 pos = { - .x = camera_transform->position.x + camera_camera->viewport_size.x / 2, + .x = camera_transform->position.x + camera_camera->viewport_size.x / 2 + OFFSCREEN_MARGIN, .y = Random::f(0.5, -0.5) * HALLWAY_HEIGHT, }; - zapper->place(pos, 0, Random::f(400, 200)); + bool horizontal = Random::b(); + float rotation = 90.0 * horizontal; + float length = horizontal ? Random::f(400, 200) : Random::f(200, 50); + + zapper->place(pos, rotation, length); + zapper->set_active(true); } OptionalRef<ZapperObject> ZapperPoolScript::get_next_zapper() { |