diff options
Diffstat (limited to 'game/prefab/ZapperObject.cpp')
-rw-r--r-- | game/prefab/ZapperObject.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp index 61681ae..712eca9 100644 --- a/game/prefab/ZapperObject.cpp +++ b/game/prefab/ZapperObject.cpp @@ -13,7 +13,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base) Sprite::Data { .sorting_in_layer = SORT_IN_LAY_OBSTACLES, .order_in_layer = 1, - .size = vec2(0, 42) * SCALE, + .size = vec2(0, 50) * SCALE, } ), .orb_end = add_component<Sprite>( @@ -22,7 +22,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base) .flip = {true, true}, .sorting_in_layer = SORT_IN_LAY_OBSTACLES, .order_in_layer = 1, - .size = vec2(0, 42) * SCALE, + .size = vec2(0, 50) * SCALE, } ), .glow_start = add_component<Sprite>( @@ -81,10 +81,12 @@ ZapperObject::ZapperObject(crepe::GameObject && base) })}, collider {add_component<BoxCollider>(vec2(0, 0))} { this->set_active(false); - Log::logf(Log::DEBUG, "creating zapper"); + Log::logf(Log::DEBUG, "Creating zapper"); } void ZapperObject::place(const crepe::vec2 & position, float rotation, float length) { + Log::logf(Log::DEBUG, "Placing zapper [position = {}, rotation = {}, length = {}]", position, rotation, length); + this->transform.position = position; this->transform.rotation = rotation; @@ -98,6 +100,8 @@ void ZapperObject::place(const crepe::vec2 & position, float rotation, float len this->sprite.beam.data.size.x = length; this->collider.dimensions = offset.rotate(rotation) * 2 + vec2(30, 30) * SCALE; + + this->set_active(true); } void ZapperObject::set_active(bool active) { |