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-rw-r--r--game/prefab/PlayerScript.cpp15
1 files changed, 2 insertions, 13 deletions
diff --git a/game/prefab/PlayerScript.cpp b/game/prefab/PlayerScript.cpp
index e4a4951..67aadb6 100644
--- a/game/prefab/PlayerScript.cpp
+++ b/game/prefab/PlayerScript.cpp
@@ -6,21 +6,10 @@
using namespace crepe;
using namespace std;
-PlayerScript::PlayerScript(PlayerObject * player) : player(player) {
- logf(Log::DEBUG, "PlayerScript: [C] player {}", (void*) &(*player));
- logf(Log::DEBUG, "PlayerScript: [C] player.body {}", (void*) &(player->body));
- logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id));
-}
-
-void PlayerScript::init() {
- logf(Log::DEBUG, "PlayerScript: [C] player {}", (void*) &(*player));
- logf(Log::DEBUG, "PlayerScript: [C] player.body {}", (void*) &(player->body));
- logf(Log::DEBUG, "PlayerScript: [C] player.body.id {}", (void*) &(player->body.game_object_id));
- player->controller.active = false;
-}
+PlayerScript::PlayerScript(const PlayerObject & player) : player(player) { }
void PlayerScript::fixed_update(crepe::duration_t dt) {
if (this->get_key_state(Keycode::SPACE))
- player->body.add_force_linear({ 0, -10 });
+ player.body.add_force_linear({ 0, -10 });
}