diff options
Diffstat (limited to 'game/prefab/PlayerObject.cpp')
-rw-r--r-- | game/prefab/PlayerObject.cpp | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/game/prefab/PlayerObject.cpp b/game/prefab/PlayerObject.cpp deleted file mode 100644 index 2d48bf8..0000000 --- a/game/prefab/PlayerObject.cpp +++ /dev/null @@ -1,71 +0,0 @@ -#include "PlayerObject.h" -#include "Config.h" -#include "PlayerScript.h" - -using namespace crepe; - -PlayerObject::PlayerObject(crepe::GameObject && base) - : GameObject(std::move(base)), - sprite { - .body = add_component<Sprite>( - Asset {"asset/barry/defaultBody.png"}, - Sprite::Data { - .sorting_in_layer = SORT_IN_LAY_PLAYER, - .order_in_layer = 0, - .size = vec2(0, 50), - } - ), - .head = add_component<Sprite>( - Asset {"asset/barry/defaultHead.png"}, - Sprite::Data { - .sorting_in_layer = SORT_IN_LAY_PLAYER, - .order_in_layer = 1, - .size = vec2(0, 50), - .position_offset = vec2(0, -20), - } - ), - .jetpack = add_component<Sprite>( - Asset {"asset/barry/jetpackDefault.png"}, - Sprite::Data { - .sorting_in_layer = SORT_IN_LAY_PLAYER, - .order_in_layer = 2, - .size = vec2(0, 60), - .position_offset = vec2(-20, 0), - } - ) - }, - animator { - .body = add_component<Animator>( - sprite.body, ivec2(32, 32), uvec2(4, 8), - Animator::Data { - .fps = 5, - .looping = true, - } - ), - .head = add_component<Animator>( - sprite.head, ivec2(32, 32), uvec2(4, 8), - Animator::Data { - .fps = 5, - .looping = true, - } - ), - .jetpack = add_component<Animator>( - sprite.jetpack, ivec2(32, 44), uvec2(4, 4), - Animator::Data { - .fps = 5, - .looping = true, - } - ), - }, - body(add_component<Rigidbody>(Rigidbody::Data { - .gravity_scale = 20, - .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = vec2(100, 0), - .collision_layers = {COLL_LAY_BOT_TOP}, - .collision_layer = COLL_LAY_PLAYER, - })), - collider(add_component<BoxCollider>(vec2(50, 50))), - controller(add_component<BehaviorScript>().set_script<PlayerScript>(*this)) { - sprite.jetpack.active = false; - controller.active = false; -} |