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-rw-r--r--game/prefab/PlayerObject.cpp71
1 files changed, 0 insertions, 71 deletions
diff --git a/game/prefab/PlayerObject.cpp b/game/prefab/PlayerObject.cpp
deleted file mode 100644
index 2d48bf8..0000000
--- a/game/prefab/PlayerObject.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-#include "PlayerObject.h"
-#include "Config.h"
-#include "PlayerScript.h"
-
-using namespace crepe;
-
-PlayerObject::PlayerObject(crepe::GameObject && base)
- : GameObject(std::move(base)),
- sprite {
- .body = add_component<Sprite>(
- Asset {"asset/barry/defaultBody.png"},
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 0,
- .size = vec2(0, 50),
- }
- ),
- .head = add_component<Sprite>(
- Asset {"asset/barry/defaultHead.png"},
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 1,
- .size = vec2(0, 50),
- .position_offset = vec2(0, -20),
- }
- ),
- .jetpack = add_component<Sprite>(
- Asset {"asset/barry/jetpackDefault.png"},
- Sprite::Data {
- .sorting_in_layer = SORT_IN_LAY_PLAYER,
- .order_in_layer = 2,
- .size = vec2(0, 60),
- .position_offset = vec2(-20, 0),
- }
- )
- },
- animator {
- .body = add_component<Animator>(
- sprite.body, ivec2(32, 32), uvec2(4, 8),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- ),
- .head = add_component<Animator>(
- sprite.head, ivec2(32, 32), uvec2(4, 8),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- ),
- .jetpack = add_component<Animator>(
- sprite.jetpack, ivec2(32, 44), uvec2(4, 4),
- Animator::Data {
- .fps = 5,
- .looping = true,
- }
- ),
- },
- body(add_component<Rigidbody>(Rigidbody::Data {
- .gravity_scale = 20,
- .body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = vec2(100, 0),
- .collision_layers = {COLL_LAY_BOT_TOP},
- .collision_layer = COLL_LAY_PLAYER,
- })),
- collider(add_component<BoxCollider>(vec2(50, 50))),
- controller(add_component<BehaviorScript>().set_script<PlayerScript>(*this)) {
- sprite.jetpack.active = false;
- controller.active = false;
-}