diff options
Diffstat (limited to 'game/player')
-rw-r--r-- | game/player/PlayerAudioScript.cpp | 62 | ||||
-rw-r--r-- | game/player/PlayerAudioScript.h | 13 | ||||
-rw-r--r-- | game/player/PlayerScript.cpp | 22 | ||||
-rw-r--r-- | game/player/PlayerScript.h | 1 | ||||
-rw-r--r-- | game/player/PlayerSubScene.cpp | 48 |
5 files changed, 146 insertions, 0 deletions
diff --git a/game/player/PlayerAudioScript.cpp b/game/player/PlayerAudioScript.cpp new file mode 100644 index 0000000..6b5f630 --- /dev/null +++ b/game/player/PlayerAudioScript.cpp @@ -0,0 +1,62 @@ +#include "PlayerAudioScript.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> + +using namespace crepe; +using namespace std; + +void PlayerAudioScript::fixed_update(crepe::duration_t dt) { + Animator & animator = this->get_components_by_name<Animator>("player").front(); + + if (animator.data.col == 0) { + if (animator.data.row != this->last_row) { + if (animator.data.row == 0) { + // right footstep + if (current_footstep == 0) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(0); + audio.play(); + } else if (current_footstep == 1) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(2); + audio.play(); + } else if (current_footstep == 2) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(4); + audio.play(); + } else if (current_footstep == 3) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(6); + audio.play(); + } + } else if (animator.data.row == 2) { + // left footstep + if (current_footstep == 0) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(1); + audio.play(); + current_footstep = 1; + } else if (current_footstep == 1) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(3); + audio.play(); + current_footstep = 2; + } else if (current_footstep == 2) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(5); + audio.play(); + current_footstep = 3; + } else if (current_footstep == 3) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(7); + audio.play(); + current_footstep = 0; + } + } + this->last_row = animator.data.row; + } + } else { + this->last_row = -1; + } +} diff --git a/game/player/PlayerAudioScript.h b/game/player/PlayerAudioScript.h new file mode 100644 index 0000000..764cb20 --- /dev/null +++ b/game/player/PlayerAudioScript.h @@ -0,0 +1,13 @@ +#pragma once + +#include <crepe/api/Event.h> +#include <crepe/api/Script.h> + +class PlayerAudioScript : public crepe::Script { +public: + void fixed_update(crepe::duration_t dt); + +private: + int last_row = -1; + int current_footstep = 0; +}; diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp index c151d53..d45a519 100644 --- a/game/player/PlayerScript.cpp +++ b/game/player/PlayerScript.cpp @@ -3,6 +3,7 @@ #include "../Config.h" #include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Transform.h> @@ -36,6 +37,10 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) { } play_scr.active = false; end_scr.active = true; + + AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(0); + audio.play(); + return false; } else if (ev.info.other.metadata.tag == "laser") { for (Animator & anim : animators) { @@ -49,6 +54,10 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) { } play_scr.active = false; end_scr.active = true; + + AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(1); + audio.play(); + return false; } else if (ev.info.other.metadata.tag == "missile") { for (Animator & anim : animators) { @@ -62,6 +71,10 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) { } play_scr.active = false; end_scr.active = true; + + AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(2); + audio.play(); + return false; } @@ -92,6 +105,15 @@ void PlayerScript::fixed_update(crepe::duration_t dt) { emitter.data.emission_rate = 30; } } + + AudioSource & audio = this->get_components_by_name<AudioSource>("player").at( + 3 + current_jetpack_sound + ); + audio.play(); + current_jetpack_sound++; + if (current_jetpack_sound > 7) { + current_jetpack_sound = 0; + } } else if (transform.position.y == 195) { if (prev_anim != 0) { for (Animator & anim : animators) { diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h index d8eb098..482b40d 100644 --- a/game/player/PlayerScript.h +++ b/game/player/PlayerScript.h @@ -13,4 +13,5 @@ private: private: int prev_anim = 0; + int current_jetpack_sound = 0; }; diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index e6da6f7..f136605 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -1,11 +1,14 @@ #include "PlayerSubScene.h" +#include "PlayerAudioScript.h" #include "PlayerEndScript.h" #include "PlayerScript.h" #include "../Config.h" #include "../coins/CoinScript.h" +#include "api/Asset.h" #include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> #include <crepe/api/BoxCollider.h> #include <crepe/api/CircleCollider.h> #include <crepe/api/GameObject.h> @@ -152,4 +155,49 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; player.add_component<BehaviorScript>().set_script<CoinScript>(); player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false; + + player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_lp.ogg")); + player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_pop.ogg")); + player.add_component<AudioSource>(Asset("asset/sfx/dud_fire.ogg")); + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_01.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_02.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_03.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_04.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_05.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_06.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_07.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_08.ogg")).volume + = 0.1; + + GameObject player_audio = scn.new_object("player_audio", "player_audio", vec2(0, 0)); + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_1.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_1.ogg")) + .volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_2.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_2.ogg")) + .volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_3.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_3.ogg")) + .volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_4.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_4.ogg")) + .volume + = 3.0; + + player_audio.add_component<BehaviorScript>().set_script<PlayerAudioScript>().active + = false; } |