diff options
Diffstat (limited to 'game/player')
-rw-r--r-- | game/player/PlayerAudioScript.cpp | 62 | ||||
-rw-r--r-- | game/player/PlayerAudioScript.h | 13 | ||||
-rw-r--r-- | game/player/PlayerEndScript.cpp | 7 | ||||
-rw-r--r-- | game/player/PlayerScript.cpp | 28 | ||||
-rw-r--r-- | game/player/PlayerScript.h | 1 | ||||
-rw-r--r-- | game/player/PlayerSubScene.cpp | 52 |
6 files changed, 158 insertions, 5 deletions
diff --git a/game/player/PlayerAudioScript.cpp b/game/player/PlayerAudioScript.cpp new file mode 100644 index 0000000..6b5f630 --- /dev/null +++ b/game/player/PlayerAudioScript.cpp @@ -0,0 +1,62 @@ +#include "PlayerAudioScript.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> + +using namespace crepe; +using namespace std; + +void PlayerAudioScript::fixed_update(crepe::duration_t dt) { + Animator & animator = this->get_components_by_name<Animator>("player").front(); + + if (animator.data.col == 0) { + if (animator.data.row != this->last_row) { + if (animator.data.row == 0) { + // right footstep + if (current_footstep == 0) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(0); + audio.play(); + } else if (current_footstep == 1) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(2); + audio.play(); + } else if (current_footstep == 2) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(4); + audio.play(); + } else if (current_footstep == 3) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(6); + audio.play(); + } + } else if (animator.data.row == 2) { + // left footstep + if (current_footstep == 0) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(1); + audio.play(); + current_footstep = 1; + } else if (current_footstep == 1) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(3); + audio.play(); + current_footstep = 2; + } else if (current_footstep == 2) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(5); + audio.play(); + current_footstep = 3; + } else if (current_footstep == 3) { + AudioSource & audio + = this->get_components_by_name<AudioSource>("player_audio").at(7); + audio.play(); + current_footstep = 0; + } + } + this->last_row = animator.data.row; + } + } else { + this->last_row = -1; + } +} diff --git a/game/player/PlayerAudioScript.h b/game/player/PlayerAudioScript.h new file mode 100644 index 0000000..764cb20 --- /dev/null +++ b/game/player/PlayerAudioScript.h @@ -0,0 +1,13 @@ +#pragma once + +#include <crepe/api/Event.h> +#include <crepe/api/Script.h> + +class PlayerAudioScript : public crepe::Script { +public: + void fixed_update(crepe::duration_t dt); + +private: + int last_row = -1; + int current_footstep = 0; +}; diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp index fc3b8a1..92e48e3 100644 --- a/game/player/PlayerEndScript.cpp +++ b/game/player/PlayerEndScript.cpp @@ -2,6 +2,7 @@ #include "PlayerEndScript.h" #include "../Config.h" +#include "../Events.h" #include "manager/LoopTimerManager.h" #include <crepe/api/Animator.h> @@ -91,7 +92,11 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) { jump++; } - return true; + if (rb_player.data.linear_velocity.x < 5) { + this->trigger_event<EndGameEvent>(); + } + + return false; } return false; diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp index 96a0552..4e253f4 100644 --- a/game/player/PlayerScript.cpp +++ b/game/player/PlayerScript.cpp @@ -4,6 +4,7 @@ #include "../Config.h" #include "../enemy/BattleScript.h" #include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/BoxCollider.h> @@ -38,7 +39,11 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) { } play_scr.active = false; end_scr.active = true; - return true; + + AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(0); + audio.play(); + + return false; } else if (ev.info.other.metadata.tag == "laser") { for (Animator & anim : animators) { anim.active = true; @@ -51,7 +56,11 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) { } play_scr.active = false; end_scr.active = true; - return true; + + AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(1); + audio.play(); + + return false; } else if (ev.info.other.metadata.tag == "missile") { for (Animator & anim : animators) { anim.active = true; @@ -64,7 +73,11 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) { } play_scr.active = false; end_scr.active = true; - return true; + + AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(2); + audio.play(); + + return false; } return false; @@ -108,6 +121,15 @@ void PlayerScript::fixed_update(crepe::duration_t dt) { emitter.data.emission_rate = 30; } } + + AudioSource & audio = this->get_components_by_name<AudioSource>("player").at( + 3 + current_jetpack_sound + ); + audio.play(); + current_jetpack_sound++; + if (current_jetpack_sound > 7) { + current_jetpack_sound = 0; + } } else if (transform.position.y == 195) { if (prev_anim != 0) { for (Animator & anim : animators) { diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h index cec27ce..30f39c6 100644 --- a/game/player/PlayerScript.h +++ b/game/player/PlayerScript.h @@ -17,4 +17,5 @@ private: std::chrono::time_point<std::chrono::steady_clock> last_fired; std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0.5); + int current_jetpack_sound = 0; }; diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index 99a0fb4..be104b5 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -1,10 +1,14 @@ #include "PlayerSubScene.h" +#include "PlayerAudioScript.h" #include "PlayerEndScript.h" #include "PlayerScript.h" #include "../Config.h" +#include "../coins/CoinScript.h" +#include "api/Asset.h" #include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> #include <crepe/api/BoxCollider.h> #include <crepe/api/CircleCollider.h> #include <crepe/api/GameObject.h> @@ -148,6 +152,52 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE,COLL_LAY_BULLET}, .collision_layer = COLL_LAY_PLAYER, }); - player.add_component<BehaviorScript>().set_script<PlayerScript>().active = true; + player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; + player.add_component<BehaviorScript>().set_script<CoinScript>(); player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false; + + player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_lp.ogg")); + player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_pop.ogg")); + player.add_component<AudioSource>(Asset("asset/sfx/dud_fire.ogg")); + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_01.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_02.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_03.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_04.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_05.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_06.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_07.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_08.ogg")).volume + = 0.1; + + GameObject player_audio = scn.new_object("player_audio", "player_audio", vec2(0, 0)); + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_1.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_1.ogg")) + .volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_2.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_2.ogg")) + .volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_3.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_3.ogg")) + .volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_4.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_4.ogg")) + .volume + = 3.0; + + player_audio.add_component<BehaviorScript>().set_script<PlayerAudioScript>().active + = false; } |