diff options
Diffstat (limited to 'game/player/PlayerSubScene.cpp')
-rw-r--r-- | game/player/PlayerSubScene.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index 371bc42..4d17c47 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -106,7 +106,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { .looping = true, } ); - player.add_component<BoxCollider>(vec2(50, 50)); + player.add_component<BoxCollider>(vec2(50, 35)); Asset player_head_asset {"asset/barry/defaultHead.png"}; Sprite & player_head_sprite = player.add_component<Sprite>( player_head_asset, @@ -143,7 +143,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { .looping = true, } ); - player.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0)); + player.add_component<BoxCollider>(vec2(40, 50), vec2(-20, 0)); player.add_component<Rigidbody>(Rigidbody::Data { .gravity_scale = 1.0, .body_type = Rigidbody::BodyType::DYNAMIC, @@ -153,6 +153,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { }, .collision_layer = COLL_LAY_PLAYER, }); + player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; player.add_component<BehaviorScript>().set_script<CoinScript>(); player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false; |