aboutsummaryrefslogtreecommitdiff
path: root/game/player/PlayerSubScene.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/player/PlayerSubScene.cpp')
-rw-r--r--game/player/PlayerSubScene.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index 2e73546..166d54b 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -3,6 +3,7 @@
#include "../Config.h"
#include "api/BoxCollider.h"
+#include "api/ParticleEmitter.h"
#include "types.h"
#include <crepe/api/Animator.h>
@@ -17,6 +18,73 @@ using namespace std;
PlayerSubScene::PlayerSubScene(Scene & scn) {
GameObject player = scn.new_object("player", "player", vec2(-100, 200));
+
+ Asset player_bullet {"asset/other_effects/effect_smgbullet.png"};
+ Sprite & player_bullet_sprite = player.add_component<Sprite>(
+ player_bullet,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 3,
+ .size = vec2(0, 6),
+ }
+ );
+ player.add_component<ParticleEmitter>(player_bullet_sprite, ParticleEmitter::Data{
+ .offset = vec2(-15, 15),
+ .emission_rate = 0,
+ .min_speed = 300,
+ .max_speed = 500,
+ .min_angle = 85,
+ .max_angle = 100,
+ .boundary = ParticleEmitter::Boundary {
+ .height = 400,
+ .reset_on_exit = true,
+ },
+ });
+ Asset player_bullet_x2 {"asset/other_effects/effect_smgbullet_x2.png"};
+ Sprite & player_bullet_x2_sprite = player.add_component<Sprite>(
+ player_bullet_x2,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 3,
+ .size = vec2(0, 12),
+ }
+ );
+ player.add_component<ParticleEmitter>(player_bullet_x2_sprite, ParticleEmitter::Data{
+ .offset = vec2(-15, 15),
+ .emission_rate = 0,
+ .min_speed = 300,
+ .max_speed = 500,
+ .min_angle = 85,
+ .max_angle = 100,
+ .boundary = ParticleEmitter::Boundary {
+ .height = 400,
+ .reset_on_exit = true,
+ },
+ });
+ Asset player_shell {"asset/other_effects/effect_rocketmgshell_TVOS.png"};
+ Sprite & player_shell_sprite = player.add_component<Sprite>(
+ player_shell,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 3,
+ .size = vec2(0, 12),
+ .angle_offset = 90,
+ }
+ );
+ player.add_component<ParticleEmitter>(player_shell_sprite, ParticleEmitter::Data{
+ .offset = vec2(-15, 15),
+ .emission_rate = 0,
+ .min_speed = 200,
+ .max_speed = 500,
+ .min_angle = 110,
+ .max_angle = 120,
+ .force_over_time = vec2(0, 1000),
+ .boundary = ParticleEmitter::Boundary {
+ .height = 400,
+ .reset_on_exit = true,
+ },
+ });
+
Asset player_body_asset {"asset/barry/defaultBody.png"};
Sprite & player_body_sprite = player.add_component<Sprite>(
player_body_asset,