diff options
Diffstat (limited to 'game/player/PlayerSubScene.cpp')
-rw-r--r-- | game/player/PlayerSubScene.cpp | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp new file mode 100644 index 0000000..d0142e0 --- /dev/null +++ b/game/player/PlayerSubScene.cpp @@ -0,0 +1,222 @@ +#include "PlayerSubScene.h" +#include "PlayerAudioScript.h" +#include "PlayerEndScript.h" +#include "PlayerScript.h" + +#include "../Config.h" +#include "../coins/CoinScript.h" + +#include <crepe/ValueBroker.h> +#include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/CircleCollider.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/ParticleEmitter.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Script.h> +#include <crepe/api/Sprite.h> +#include <crepe/manager/SaveManager.h> +#include <crepe/types.h> + +using namespace crepe; +using namespace std; + +PlayerSubScene::PlayerSubScene(Scene & scn) { + GameObject player = scn.new_object("player", "player", vec2(-100, 200)); + + SaveManager & save = scn.get_save_manager(); + ValueBroker<int> particle_type = save.get<int>(JETPACK_PARTICLES, 0); + + string player_bullet_string; + string player_bullet_x2_string; + string player_shell_string; + if (particle_type.get() == 0) { + player_bullet_string = "asset/other_effects/effect_smgbullet.png"; + player_bullet_x2_string = "asset/other_effects/effect_smgbullet_x2.png"; + player_shell_string = "asset/other_effects/effect_rocketmgshell_TVOS.png"; + } else { + player_bullet_string = "asset/background/aquarium/bubble.png"; + player_bullet_x2_string = "asset/background/aquarium/bubble.png"; + player_shell_string = "asset/background/aquarium/bubble.png"; + } + + Asset player_bullet {player_bullet_string}; + Sprite & player_bullet_sprite = player.add_component<Sprite>( + player_bullet, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 3, + .size = vec2(0, 6), + } + ); + player.add_component<ParticleEmitter>(player_bullet_sprite, ParticleEmitter::Data{ + .offset = vec2(-15, 15), + .emission_rate = 0, + .min_speed = 300, + .max_speed = 500, + .min_angle = 85, + .max_angle = 100, + .boundary = ParticleEmitter::Boundary { + .height = 400, + .reset_on_exit = true, + }, + }); + Asset player_bullet_x2 {player_bullet_x2_string}; + Sprite & player_bullet_x2_sprite = player.add_component<Sprite>( + player_bullet_x2, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 3, + .size = vec2(0, 12), + } + ); + player.add_component<ParticleEmitter>(player_bullet_x2_sprite, ParticleEmitter::Data{ + .offset = vec2(-15, 15), + .emission_rate = 0, + .min_speed = 300, + .max_speed = 500, + .min_angle = 85, + .max_angle = 100, + .boundary = ParticleEmitter::Boundary { + .height = 400, + .reset_on_exit = true, + }, + }); + Asset player_shell {player_shell_string}; + Sprite & player_shell_sprite = player.add_component<Sprite>( + player_shell, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 3, + .size = vec2(0, 12), + .angle_offset = 90, + } + ); + player.add_component<ParticleEmitter>(player_shell_sprite, ParticleEmitter::Data{ + .offset = vec2(-15, 15), + .emission_rate = 0, + .min_speed = 200, + .max_speed = 500, + .min_angle = 110, + .max_angle = 120, + .force_over_time = vec2(0, 1000), + .boundary = ParticleEmitter::Boundary { + .height = 400, + .reset_on_exit = true, + }, + }); + + Asset player_body_asset {"asset/barry/defaultBody.png"}; + Sprite & player_body_sprite = player.add_component<Sprite>( + player_body_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 0, + .size = vec2(0, 50), + } + ); + player.add_component<Animator>( + player_body_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + player.add_component<BoxCollider>(vec2(50, 35)); + Asset player_head_asset {"asset/barry/defaultHead.png"}; + Sprite & player_head_sprite = player.add_component<Sprite>( + player_head_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 1, + .size = vec2(0, 50), + .position_offset = vec2(0, -20), + } + ); + player.add_component<Animator>( + player_head_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + player.add_component<CircleCollider>(25, vec2(0, -20)); + Asset player_jetpack_asset {"asset/barry/jetpackDefault.png"}; + Sprite & player_jetpack_sprite = player.add_component<Sprite>( + player_jetpack_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 2, + .size = vec2(0, 60), + .position_offset = vec2(-20, 0), + } + ); + player_jetpack_sprite.active = false; + player.add_component<Animator>( + player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + player.add_component<BoxCollider>(vec2(40, 50), vec2(-20, 0)); + player.add_component<Rigidbody>(Rigidbody::Data { + .gravity_scale = 1.0, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = vec2(PLAYER_SPEED * 0.02, 0), + .collision_layers + = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE, COLL_LAY_BULLET + }, + .collision_layer = COLL_LAY_PLAYER, + }); + + player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; + player.add_component<BehaviorScript>().set_script<CoinScript>(); + player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false; + + player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_lp.ogg")); + player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_pop.ogg")); + player.add_component<AudioSource>(Asset("asset/sfx/dud_fire.ogg")); + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_01.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_02.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_03.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_04.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_05.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_06.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_07.ogg")).volume + = 0.1; + player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_08.ogg")).volume + = 0.1; + + GameObject player_audio = scn.new_object("player_audio", "player_audio", vec2(0, 0)); + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_1.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_1.ogg")) + .volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_2.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_2.ogg")) + .volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_3.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_3.ogg")) + .volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_4.ogg")).volume + = 3.0; + player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_4.ogg")) + .volume + = 3.0; + + player_audio.add_component<BehaviorScript>().set_script<PlayerAudioScript>().active + = false; +} |