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-rw-r--r--game/player/PlayerScript.cpp119
1 files changed, 119 insertions, 0 deletions
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
new file mode 100644
index 0000000..c4ed6a0
--- /dev/null
+++ b/game/player/PlayerScript.cpp
@@ -0,0 +1,119 @@
+#include "PlayerScript.h"
+
+#include "../Config.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/ParticleEmitter.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/Transform.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void PlayerScript::init() {
+ subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool {
+ return this->on_collision(ev);
+ });
+}
+
+bool PlayerScript::on_collision(const CollisionEvent & ev) {
+ BehaviorScript & play_scr = this->get_components_by_name<BehaviorScript>("player").front();
+ BehaviorScript & end_scr = this->get_components_by_name<BehaviorScript>("player").back();
+ RefVector<Animator> animators = this->get_components_by_name<Animator>("player");
+ RefVector<ParticleEmitter> emitters
+ = this->get_components_by_name<ParticleEmitter>("player");
+
+ if (ev.info.other.metadata.tag == "zapper") {
+ for (Animator & anim : animators) {
+ anim.active = true;
+ anim.set_anim(4);
+ anim.data.looping = true;
+ prev_anim = 0;
+ }
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 0;
+ }
+ play_scr.active = false;
+ end_scr.active = true;
+ return true;
+ } else if (ev.info.other.metadata.tag == "laser") {
+ for (Animator & anim : animators) {
+ anim.active = true;
+ anim.set_anim(4);
+ anim.data.looping = true;
+ prev_anim = 0;
+ }
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 0;
+ }
+ play_scr.active = false;
+ end_scr.active = true;
+ return true;
+ } else if (ev.info.other.metadata.tag == "missile") {
+ for (Animator & anim : animators) {
+ anim.active = true;
+ anim.set_anim(5);
+ anim.data.looping = true;
+ prev_anim = 0;
+ }
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 0;
+ }
+ play_scr.active = false;
+ end_scr.active = true;
+ return true;
+ }
+
+ return false;
+}
+
+void PlayerScript::fixed_update(crepe::duration_t dt) {
+ RefVector<Animator> animators = this->get_components_by_name<Animator>("player");
+ RefVector<ParticleEmitter> emitters
+ = this->get_components_by_name<ParticleEmitter>("player");
+ Transform & transform = this->get_components_by_name<Transform>("player").front();
+
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.boundary.offset = vec2(0, -transform.position.y);
+ }
+
+ Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
+ if (this->get_key_state(Keycode::SPACE)) {
+ rb.add_force_linear(vec2(0, -PLAYER_GRAVITY_SCALE / 2.5));
+ if (prev_anim != 1) {
+ for (Animator & anim : animators) {
+ anim.active = true;
+ anim.set_anim(1);
+ anim.data.looping = true;
+ prev_anim = 1;
+ }
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 30;
+ }
+ }
+ } else if (transform.position.y == 195) {
+ if (prev_anim != 0) {
+ for (Animator & anim : animators) {
+ anim.active = true;
+ anim.set_anim(0);
+ anim.data.looping = true;
+ prev_anim = 0;
+ }
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 0;
+ }
+ }
+ } else {
+ if (prev_anim != 2) {
+ for (Animator & anim : animators) {
+ anim.set_anim(2);
+ anim.data.looping = false;
+ prev_anim = 2;
+ }
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 0;
+ }
+ }
+ }
+}