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-rw-r--r--game/player/PlayerScript.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index 04e7264..1a5d497 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -9,6 +9,59 @@
using namespace crepe;
using namespace std;
+void PlayerScript::init() {
+ subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool {
+ return this->on_collision(ev);
+ });
+}
+
+bool PlayerScript::on_collision(const CollisionEvent & ev) {
+ BehaviorScript & play_scr = this->get_components_by_name<BehaviorScript>("player").front();
+ RefVector<Animator> animators = this->get_components_by_name<Animator>("player");
+ RefVector<ParticleEmitter> emitters
+ = this->get_components_by_name<ParticleEmitter>("player");
+
+ if (ev.info.other.metadata.tag == "zapper") {
+ for (Animator & anim : animators) {
+ anim.active = true;
+ anim.set_anim(4);
+ anim.data.looping = true;
+ prev_anim = 0;
+ }
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 0;
+ }
+ play_scr.active = false;
+ return true;
+ } else if (ev.info.other.metadata.tag == "laser") {
+ for (Animator & anim : animators) {
+ anim.active = true;
+ anim.set_anim(4);
+ anim.data.looping = true;
+ prev_anim = 0;
+ }
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 0;
+ }
+ play_scr.active = false;
+ return true;
+ } else if (ev.info.other.metadata.tag == "missile") {
+ for (Animator & anim : animators) {
+ anim.active = true;
+ anim.set_anim(5);
+ anim.data.looping = true;
+ prev_anim = 0;
+ }
+ for (ParticleEmitter & emitter : emitters) {
+ emitter.data.emission_rate = 0;
+ }
+ play_scr.active = false;
+ return true;
+ }
+
+ return false;
+}
+
void PlayerScript::fixed_update(crepe::duration_t dt) {
RefVector<Animator> animators = this->get_components_by_name<Animator>("player");
RefVector<ParticleEmitter> emitters