diff options
Diffstat (limited to 'game/player/PlayerScript.cpp')
-rw-r--r-- | game/player/PlayerScript.cpp | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp index dc3eec3..7bc5e55 100644 --- a/game/player/PlayerScript.cpp +++ b/game/player/PlayerScript.cpp @@ -1,4 +1,3 @@ -#include <iostream> #include "PlayerScript.h" #include "../Config.h" @@ -157,25 +156,19 @@ void PlayerScript::fixed_update(crepe::duration_t dt) { } void PlayerScript::shoot(const vec2& location,float angle){ - //cout << "player shot" << endl; RefVector<Transform> bullet_transforms = this->get_components_by_tag<Transform>("player_bullet"); for(Transform& bullet_pos : bullet_transforms){ - //cout << "bullet pos x: " << bullet_pos.position.x << " y: " << bullet_pos.position.y << endl; if(bullet_pos.position.x == 0 && bullet_pos.position.y == -850){ - - //cout << "bullet found\n"; + bullet_pos.position = location; bullet_pos.position.x += 20; - //cout << "bullet pos x: " << bullet_pos.position.x << " y: " << bullet_pos.position.y << endl; Rigidbody& bullet_body = this->get_components_by_id<Rigidbody>(bullet_pos.game_object_id).front(); BoxCollider bullet_collider = this->get_components_by_id<BoxCollider>(bullet_pos.game_object_id).front(); - //bullet_collider.active = true; bullet_body.active = true; BehaviorScript& bullet_script = this->get_components_by_id<BehaviorScript>(bullet_pos.game_object_id).front(); bullet_script.active = true; return; } } - cout << "bullet not found\n"; } |