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path: root/game/player/PlayerBulletSubScene.cpp
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Diffstat (limited to 'game/player/PlayerBulletSubScene.cpp')
-rw-r--r--game/player/PlayerBulletSubScene.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp
index eb34046..eb89260 100644
--- a/game/player/PlayerBulletSubScene.cpp
+++ b/game/player/PlayerBulletSubScene.cpp
@@ -1,3 +1,4 @@
+#include <iostream>
#include <string>
#include <crepe/api/GameObject.h>
@@ -19,7 +20,6 @@ using namespace crepe;
using namespace std;
int PlayerBulletSubScene::create(Scene & scn){
vec2 size = {20, 20};
-
static int counter = 0;
string unique_name = "playerBullet_" + to_string(counter++);
GameObject player_bullet = scn.new_object(unique_name.c_str(),"PlayerBullet",vec2{0,-850},0,1);
@@ -27,23 +27,24 @@ int PlayerBulletSubScene::create(Scene & scn){
Rigidbody& player_bullet_body = player_bullet.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = vec2{-300,0},
- .collision_layers = {COLL_LAY_PLAYER},
- .collision_layer = COLL_LAY_BULLET,
+ .linear_velocity = vec2{300,0},
+ .angular_velocity = 150,
+ // .collision_layers = {COLL_LAY_PLAYER},
+ // .collision_layer = COLL_LAY_BULLET,
});
player_bullet_body.active = false;
BoxCollider& player_bullet_collider = player_bullet.add_component<BoxCollider>(vec2(60, 40));
player_bullet_collider.active = false;
- Asset player_bullet_asset {"asset/other_effects/effect_smgbullet_x2.png"};
+ Asset player_bullet_asset {"asset/other_effects/crepe.png"};
Sprite & player_bullet_sprite = player_bullet.add_component<Sprite>(
player_bullet_asset,
Sprite::Data {
.flip = {true,false},
.sorting_in_layer = SORT_IN_LAY_PLAYER,
.order_in_layer = 1,
- .size = vec2(60,0),
+ .size = vec2(30,0),
}
);
player_bullet.add_component<BehaviorScript>().set_script<PlayerBulletScript>();