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-rw-r--r--game/player/PlayerBulletScript.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/player/PlayerBulletScript.cpp b/game/player/PlayerBulletScript.cpp
index a76b7eb..a823375 100644
--- a/game/player/PlayerBulletScript.cpp
+++ b/game/player/PlayerBulletScript.cpp
@@ -17,7 +17,7 @@ void PlayerBulletScript::fixed_update(crepe::duration_t dt) {
Camera & camera = this->get_components_by_name<Camera>("camera").front();
Transform & cam_transform = this->get_components_by_name<Transform>("camera").front();
Rigidbody & bullet_body = this->get_component<Rigidbody>();
- transform.rotation += bullet_body.data.angular_velocity;
+ transform.rotation += bullet_body.data.angular_velocity * dt.count();
transform.position += bullet_body.data.linear_velocity * dt.count();
vec2 half_screen = camera.viewport_size / 2;
float despawn_location = cam_transform.position.x + half_screen.x + 50;