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-rw-r--r--game/player/PlayerBulletScript.cpp41
1 files changed, 41 insertions, 0 deletions
diff --git a/game/player/PlayerBulletScript.cpp b/game/player/PlayerBulletScript.cpp
new file mode 100644
index 0000000..a823375
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+++ b/game/player/PlayerBulletScript.cpp
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+
+#include <crepe/api/Camera.h>
+#include <crepe/api/Metadata.h>
+#include <crepe/api/Rigidbody.h>
+
+#include "PlayerBulletScript.h"
+
+using namespace crepe;
+using namespace std;
+void PlayerBulletScript::init() {
+ this->subscribe<CollisionEvent>([this](const CollisionEvent & e) -> bool {
+ return this->on_collide(e);
+ });
+}
+void PlayerBulletScript::fixed_update(crepe::duration_t dt) {
+ Transform & transform = this->get_component<Transform>();
+ Camera & camera = this->get_components_by_name<Camera>("camera").front();
+ Transform & cam_transform = this->get_components_by_name<Transform>("camera").front();
+ Rigidbody & bullet_body = this->get_component<Rigidbody>();
+ transform.rotation += bullet_body.data.angular_velocity * dt.count();
+ transform.position += bullet_body.data.linear_velocity * dt.count();
+ vec2 half_screen = camera.viewport_size / 2;
+ float despawn_location = cam_transform.position.x + half_screen.x + 50;
+ if (transform.position.x > despawn_location) {
+ this->despawn_bullet();
+ }
+}
+
+void PlayerBulletScript::despawn_bullet() {
+ Transform & transform = this->get_component<Transform>();
+ Rigidbody & bullet_body = this->get_component<Rigidbody>();
+ bullet_body.active = false;
+ BehaviorScript & bullet_script = this->get_component<BehaviorScript>();
+ bullet_script.active = false;
+ transform.position = {0, -850};
+}
+
+bool PlayerBulletScript::on_collide(const CollisionEvent & e) {
+ this->despawn_bullet();
+ return false;
+}