diff options
Diffstat (limited to 'game/missile/SpawnEvent.cpp')
-rw-r--r-- | game/missile/SpawnEvent.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/game/missile/SpawnEvent.cpp b/game/missile/SpawnEvent.cpp new file mode 100644 index 0000000..6109686 --- /dev/null +++ b/game/missile/SpawnEvent.cpp @@ -0,0 +1,49 @@ +#include "SpawnEvent.h" +#include "Random.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Camera.h> +#include <crepe/api/CircleCollider.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Transform.h> + +#include <cstdlib> + +using namespace crepe; + +void MissileSpawnEventHandler::init() { + subscribe<MissileSpawnEvent>([this](const MissileSpawnEvent & ev) -> bool { + return this->on_event(ev); + }); +} + +bool MissileSpawnEventHandler::on_event(const MissileSpawnEvent & event) { + auto alert_sprites = this->get_components_by_name<Sprite>("missile_alert"); + + auto missile_transforms = this->get_components_by_name<Transform>("missile"); + auto colliders = this->get_components_by_name<CircleCollider>("missile"); + auto missile_behaviorscripts = this->get_components_by_name<BehaviorScript>("missile"); + auto missile_audiosources = this->get_components_by_name<AudioSource>("missile"); + + auto & camera_transform = this->get_components_by_name<Transform>("camera").front().get(); + + for (size_t i = 0; i < missile_transforms.size(); ++i) { + BehaviorScript & script = missile_behaviorscripts[i * 2].get(); + if (script.active) continue; + script.active = true; + colliders[i].get().active = true; + missile_audiosources[i * 2].get().play(); + + auto & transform = missile_transforms[i].get(); + transform.position.x = camera_transform.position.x + this->MISSILE_OFFSET; + transform.position.y = Random::i(this->MAX_RANGE, this->MIN_RANGE); + + auto & alert_sprite = alert_sprites[i].get(); + alert_sprite.active = true; + break; + } + + return false; +} |