diff options
Diffstat (limited to 'game/missile/SpawnEvent.cpp')
| -rw-r--r-- | game/missile/SpawnEvent.cpp | 47 | 
1 files changed, 47 insertions, 0 deletions
diff --git a/game/missile/SpawnEvent.cpp b/game/missile/SpawnEvent.cpp new file mode 100644 index 0000000..03a9b8c --- /dev/null +++ b/game/missile/SpawnEvent.cpp @@ -0,0 +1,47 @@ +#include "SpawnEvent.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/AudioSource.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Camera.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Transform.h> + +#include <cstdlib> +#include <random> + +using namespace crepe; + +void MissileSpawnEventHandler::init() { +	subscribe<MissileSpawnEvent>([this](const MissileSpawnEvent & ev) -> bool { +		return this->on_event(ev); +	}); +} + +std::random_device rd; +std::mt19937 gen(rd()); + +bool MissileSpawnEventHandler::on_event(const MissileSpawnEvent & event) { +	auto missile_sprites = this->get_components_by_name<Sprite>("missile"); +	auto missile_transforms = this->get_components_by_name<Transform>("missile"); +	auto missile_behaviorscripts = this->get_components_by_name<BehaviorScript>("missile"); +	auto missile_audiosources = this->get_components_by_name<AudioSource>("missile"); +	auto & camera_transform = this->get_components_by_name<Transform>("camera").front().get(); + +	for (size_t i = 0; i < missile_behaviorscripts.size(); ++i) { +		auto & script = missile_behaviorscripts[i].get(); +		if (script.active) continue; +		script.active = true; + +		missile_audiosources[i * 2].get().play(); + +		auto & transform = missile_transforms[i].get(); +		transform.position.x = camera_transform.position.x + this->MISSILE_OFFSET; +		std::uniform_int_distribution<> dist(this->MIN_RANGE, this->MAX_RANGE); +		transform.position.y = dist(gen); + +		break; +	} + +	return false; +}  |